On Monday, June 18, 2001, at 10:54 AM, Brad Thompson wrote:
> So here is an interesting thought. I have been working with SOAP for my
> company over the last several months. I am sure I could develop a
> piece of
> code (that is derivative of OGC) which executes on my own servers and
> provide properly annotated OGC to third party programs without ever
> distributing itself to end-users. Think of it as a distributed DLL.
> How's
> THAT for throwing a bollix into the copyright quagmire.
This is, more or less, one "mode" my software can run in -- when, for
example, the software wants a longsword, referenced as
"srd:weaponLongsword" (which internally, sort of, routes to
"com.wizards.srd:weaponLongsword" ), it can either obtain the data for
that item locally or remotely, using XML-RPC calls.
For example, one of the calls is for "give me a random character, with
the following suggestions: a roguish guy, mid-level, with magey items
(he's got a complex, okay)". The result is sent back in XML form.
I'm still struggling with whether that XML, even if only passed through
XSL, makes the program reading it have to conform to OGL/d20, as well
(one one hand, how could that be any different than HTML; on the other,
the XML is probably much richer than HTML).
For me, it's a matter of a great feature (you open a module with
reference to "com.necromancergames.scarredlands:monsterBoneGolem", and
if you don't have the appropriate files, it can fetch them for you (and
depending on how happy Necromancer is with my software, cache it or not
locally, or even fetch it through a payment system, etc.) than anything
else, since Oberon is still just proof of concept for my local group.
(But don't get me wrong, I so want the ambiguities removed from OGL/d20
software licensing so I can share more than screenshots with people.
I'll be posting how Oberon's code is organized as another "real-life use
of OGL/d20 in software" for people to dissect shortly.)
--
Kevin Tatroe
www.islandspirits.com
[EMAIL PROTECTED]
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