On 4/13/07, Keith Gable <[EMAIL PROTECTED]> wrote:
> On 4/13/07, Mike Caron <[EMAIL PROTECTED]> wrote:
> > Well, theoretically, there shouldn't be a limit. However, I have it
> > set up so that WAV files are, by default, NOT streaming. That means
> > that the whole thing is loaded into memory. If you're low on memory,
> > it might fail loading it, even if the file is valid.
>
> Surely 512MB free / 2GB total is okay for a 1MB file :)...

Oooh, I dunno... :)

Yeah, it should be fine.

> > Which reminds me: what's the actual file name of the sound? If it's
> > just "name", try naming it "name.ogg". If it's already "name.ogg",
> > never mind then.
>
> I'm doing whatever.wav and whatever.ogg. Oddly, there are a couple of
> 10-15 second long KDE sounds that won't play (WAVs). (Does OHRRPGCE
> even pick up stuff without the right extension?)

The OHR itself is very much dependant on extensions, but Audiere and
SDL should, theoretically, be a bit better in this regard.

Which reminds me, are you using the default music backend? Try
compiling with './makegame.sh fb native' to try music_native, see if
that helps. The thing I mentioned about the streaming only applies to
music_native. I don't know or care how SDL does it.

> > Custom displays the build number on the main screen, but the backends
> > aren't listed anywhere.
>
> Unfortunately, the build number will always be the date the program
> was installed since everything is compiled from scratch in Gentoo...
> so if I compiled something from months ago, it'd have today's date.

Huh? It compiles it every time you run it? I hope I'm misinterpreting
what you're saying. It should show the compilation date, which is
hardcoded into the program.

> Maybe someone can add something that prints out info on the
> commandline, like --help or --version or something to show the engines
> it's compiled with and so on (if I knew exactly where stuff was I
> would, it can't possibly be that hard...)... There's a SUB MAIN,
> right?

There is, implicitly.

As it turns out, it already has a -v (or /v on windows) flag. I just
enhanced it with build info, so it should be peachy.


-- 
Mike Caron
Final Fantasy Q
http://finalfantasyq.com
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