On 4/13/07, Keith Gable <[EMAIL PROTECTED]> wrote: > On 4/13/07, Mike Caron <[EMAIL PROTECTED]> wrote: > > Well, theoretically, there shouldn't be a limit. However, I have it > > set up so that WAV files are, by default, NOT streaming. That means > > that the whole thing is loaded into memory. If you're low on memory, > > it might fail loading it, even if the file is valid. > > Surely 512MB free / 2GB total is okay for a 1MB file :)...
Oooh, I dunno... :) Yeah, it should be fine. > > Which reminds me: what's the actual file name of the sound? If it's > > just "name", try naming it "name.ogg". If it's already "name.ogg", > > never mind then. > > I'm doing whatever.wav and whatever.ogg. Oddly, there are a couple of > 10-15 second long KDE sounds that won't play (WAVs). (Does OHRRPGCE > even pick up stuff without the right extension?) The OHR itself is very much dependant on extensions, but Audiere and SDL should, theoretically, be a bit better in this regard. Which reminds me, are you using the default music backend? Try compiling with './makegame.sh fb native' to try music_native, see if that helps. The thing I mentioned about the streaming only applies to music_native. I don't know or care how SDL does it. > > Custom displays the build number on the main screen, but the backends > > aren't listed anywhere. > > Unfortunately, the build number will always be the date the program > was installed since everything is compiled from scratch in Gentoo... > so if I compiled something from months ago, it'd have today's date. Huh? It compiles it every time you run it? I hope I'm misinterpreting what you're saying. It should show the compilation date, which is hardcoded into the program. > Maybe someone can add something that prints out info on the > commandline, like --help or --version or something to show the engines > it's compiled with and so on (if I knew exactly where stuff was I > would, it can't possibly be that hard...)... There's a SUB MAIN, > right? There is, implicitly. As it turns out, it already has a -v (or /v on windows) flag. I just enhanced it with build info, so it should be peachy. -- Mike Caron Final Fantasy Q http://finalfantasyq.com _______________________________________________ ohrrpgce mailing list [EMAIL PROTECTED] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
