On 4/13/07, Mike Caron <[EMAIL PROTECTED]> wrote: > Which reminds me, are you using the default music backend? Try > compiling with './makegame.sh fb native' to try music_native, see if > that helps. The thing I mentioned about the streaming only applies to > music_native. I don't know or care how SDL does it.
The "default" backends in my ebuilds are gfx_fb and music_sdl (I didn't know music_native worked). That said, do I need any packages for music_native to work? > Huh? It compiles it every time you run it? I hope I'm misinterpreting > what you're saying. It should show the compilation date, which is > hardcoded into the program. No.. that'd be silly :P When you install the program, the build date will equal the install date. This is not significant for WIP builds, but for an official release, the build date will not match your build date for the program unless it's installed on the day of release... All I'm saying is that perhaps maybe a more "concrete" version system could be introduced that doesn't depend on compile dates ^_^. Of course, the codename will remain the same, so that's probably okay anyways. > As it turns out, it already has a -v (or /v on windows) flag. I just > enhanced it with build info, so it should be peachy. Any chance of making it also work with --version? And maybe list all of the flags with --help? :) -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a free Gmail account - Now with Google Chat!] _______________________________________________ ohrrpgce mailing list [EMAIL PROTECTED] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
