http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=805
[email protected] changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |[email protected] --- Comment #1 from [email protected] 2010-01-06 09:20:26 PST --- In my defense, I was thinking of animations pausing battle meters in Chrono Trigger, which they did not in FF6. So is this only an issue when an attack starts its animation on the same tick that a menu is ready to open? Because otherwise, if animations do pause battle meters, menues should already be waiting for them to open shouldn't they? -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
