http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=805
--- Comment #2 from Bob the Hamster <[email protected]> 2010-01-06 09:36:35 PST --- Oh, I understand what you were saying about Chrono Trigger now. As for battle meters pausing when animations are happening, yes, they already pause. So you are right, an attack should only start animating at the same time as a menu opens when the timing is just right, and the hero's ready meter happens to fill on the same tick as the animation starts It does seem like it happens more than one would expect though, doesn't it? The lost ticks between turns in bug 804 might account for that. I'll know for sure when I examine that code more carefully. -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
