http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=131

--- Comment #2 from Bob the Hamster <[email protected]> 2010-01-07 
07:31:27 PST ---
Bug 806 suggests implementing this in a slightly different way, and I rather
like both ways.

1) Make the ready meter one of the choices for target stat
2) Allow all attacks to reset the ready meter by percent (0% being the default)

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