http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=131
Jay Tennant <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |hierandel8_pub...@crazyleaf | |games.com --- Comment #5 from Jay Tennant <[email protected]> 2010-01-08 07:32:38 PST --- > You misunderstand. The ability to target the ready meter means that you can > chain an attack that targets your OWN meter. So, for normal attacks that drain > 50%, you chain to an attack that targets the ready meter, and drains 50%. The > special attack that costs 500 MP to cast can chain to an attack that drains > 100%. > > Do note that the ready meter-targetting attacks can be invisible, and don't > have to be obvious. I think I understand--correct me if wrong. Though not my area of study, bug 808 appears to suggest a definite cost for attacks, whereas 131 suggests an attack that "attacks" the meter. I guess that's useful if friend or foe were to attack your meter. Interface-wise, the definite cost suggestion of 808 seems more natural for simple attacks. It sounds like both of these could be implemented side-by-side. -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
