On Thu, Sep 29, 2011 at 11:55 AM, Adam Perry <[email protected]> wrote:
> On Thu, Sep 29, 2011 at 11:26 AM, Adam Perry <[email protected]> wrote:
>> I'd like to add in a few more plotscripting commands, but I'm not sure
>> what files need to be changed. The obvious one is plotscr.hsd, and I'm
>> sure I can figure out what to do there, but what other files are
>> involved?
>>
>> I'm not looking to do anything complicated; just getters/setters for
>> things like door position and enemy attacks.
>>
>
> Actually, some research shows that enemy attacks are already exposed
> (albeit via the arcane "read enemy data" command). So that's one down.
>

And now I've hit another brick wall. James! Why did you split attack
captions into two different files! And why isn't "read attack caption"
already a thing! I don't understand the semantics of
"readbadgenericname" and I'm not sure I want to. My guess is that
readbadgenericname(index, game + ".dt6", 19, 37, 38, 1) would work if
they were actually one file, but since they aren't, it won't. I
suppose I could use "read enemy data" for this, too, if I were insane.

The door getters look a little more reasonable, so I guess I'll start there.
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