On Fri, Sep 30, 2011 at 8:53 AM, James Paige <[email protected]> wrote:
> On Thu, Sep 29, 2011 at 08:13:10PM -0700, Adam Perry wrote:
>> On Thu, Sep 29, 2011 at 7:56 PM, Ralph Versteegen <[email protected]> wrote:
>> >
>> > On 30 September 2011 08:34, James Paige <[email protected]> wrote:
>> > > On Thu, Sep 29, 2011 at 11:55:26AM -0700, Adam Perry wrote:
>> > >> On Thu, Sep 29, 2011 at 11:26 AM, Adam Perry <[email protected]> wrote:
>> > >> > I'd like to add in a few more plotscripting commands, but I'm not sure
>> > >> > what files need to be changed. The obvious one is plotscr.hsd, and I'm
>> > >> > sure I can figure out what to do there, but what other files are
>> > >> > involved?
>> > >> >
>> > >> > I'm not looking to do anything complicated; just getters/setters for
>> > >> > things like door position and enemy attacks.
>> > >> >
>> > >>
>> > >> Actually, some research shows that enemy attacks are already exposed
>> > >> (albeit via the arcane "read enemy data" command). So that's one down.
>> > >
>> > > Yes, the "read enemy data" commands are unfortunately arcane, and will
>> > > be a backcompat pain in the future.
>> >
>> > I had been thinking recently: let's not support read/writeenemydata
>> > for anything other than the provided constants. If you haven't used
>> > them, and I haven't used them, and Mogri hasn't used them, then we can
>> > be nearly sure that noone has.
>> >
>> But I just wrote a script using them extensively...
>
> Did you use any data index numbers other than the 11 documented in
> http://hamsterrepublic.com/ohrrpgce/docs/plotdict.xml#about-readenemydata
> ?

Here's the list of undocumented things I'm using so far:
   3, attackdata:target class
   4, attackdata:target setting
   12, attackdata:chain
   13, attackdata:chain rate
I am also likely to use several more since I'm essentially pulling in
attack data to use in a custom battle system.

I'm okay rewriting this part if you have a somewhat immediate plan for
exposing attack data.
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