On Thu, Sep 29, 2011 at 08:13:10PM -0700, Adam Perry wrote:
> On Thu, Sep 29, 2011 at 7:56 PM, Ralph Versteegen <[email protected]> wrote:
> >
> > On 30 September 2011 08:34, James Paige <[email protected]> wrote:
> > > On Thu, Sep 29, 2011 at 11:55:26AM -0700, Adam Perry wrote:
> > >> On Thu, Sep 29, 2011 at 11:26 AM, Adam Perry <[email protected]> wrote:
> > >> > I'd like to add in a few more plotscripting commands, but I'm not sure
> > >> > what files need to be changed. The obvious one is plotscr.hsd, and I'm
> > >> > sure I can figure out what to do there, but what other files are
> > >> > involved?
> > >> >
> > >> > I'm not looking to do anything complicated; just getters/setters for
> > >> > things like door position and enemy attacks.
> > >> >
> > >>
> > >> Actually, some research shows that enemy attacks are already exposed
> > >> (albeit via the arcane "read enemy data" command). So that's one down.
> > >
> > > Yes, the "read enemy data" commands are unfortunately arcane, and will
> > > be a backcompat pain in the future.
> >
> > I had been thinking recently: let's not support read/writeenemydata
> > for anything other than the provided constants. If you haven't used
> > them, and I haven't used them, and Mogri hasn't used them, then we can
> > be nearly sure that noone has.
> >
> But I just wrote a script using them extensively...

Did you use any data index numbers other than the 11 documented in 
http://hamsterrepublic.com/ohrrpgce/docs/plotdict.xml#about-readenemydata 
?

---
James
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