On Tue, Mar 26, 2013 at 02:29:25AM +1300, Ralph Versteegen wrote:
> On 26 March 2013 02:21,  <[email protected]> wrote:
> > teeemcee
> > 2013-03-25 06:21:24 -0700 (Mon, 25 Mar 2013)
> > 507
> > Add mark+clone to map editor!
> >
> > You can't yet copy paste between maps.
> >
> > The implementation uses vectors of MapEditUndoTiles, like the Undo
> > feature, but uses separate create_changelist and apply_changelist
> > functions for handlign them.
> >
> > In addition, there is a new system to allow previewing map edits (used
> > for previewing cloning and also the Draw tool in Tilemap mode) which
> > also uses the undo system; there is a secondary_undo_buffer for
> > this. Took me days to decide upon, but it's very simple and powerful.

I just tried this out, and it is wonderful. Nice work!

I am not a fan of the preview of the draw tool. Could we make it 
optional? Or make it flash? Or something else?

But the preview for the clone tool is wonderful.

> 
> The more tools that we have in the map editor, the more painful that
> the keybindings are. You should be able to press D, B, M, C, etc to
> switch between tools instead of Ctrl+D, Ctrl+B... So I'll change them.
> I guess 'B' for vehicle bit B in wallmap mode will have to become
> Ctrl+B.

I agree. Even just minutes after reading this, I was still repeatedly 
pressing D when I wanted Draw and M when I wanted Mark, and taking 
several seconds to remember I needed CTRL.

The Ctrl+B for B-vehicle tile kinda sucks, but it isn't the end of the 
world. The compromise is worth it, I think.

---
James
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