On Tue, Mar 26, 2013 at 02:29:25AM +1300, Ralph Versteegen wrote: > On 26 March 2013 02:21, <[email protected]> wrote: > > teeemcee > > 2013-03-25 06:21:24 -0700 (Mon, 25 Mar 2013) > > 507 > > Add mark+clone to map editor! > > > > You can't yet copy paste between maps. > > > > The implementation uses vectors of MapEditUndoTiles, like the Undo > > feature, but uses separate create_changelist and apply_changelist > > functions for handlign them. > > > > In addition, there is a new system to allow previewing map edits (used > > for previewing cloning and also the Draw tool in Tilemap mode) which > > also uses the undo system; there is a secondary_undo_buffer for > > this. Took me days to decide upon, but it's very simple and powerful.
I just tried this out, and it is wonderful. Nice work! I am not a fan of the preview of the draw tool. Could we make it optional? Or make it flash? Or something else? But the preview for the clone tool is wonderful. > > The more tools that we have in the map editor, the more painful that > the keybindings are. You should be able to press D, B, M, C, etc to > switch between tools instead of Ctrl+D, Ctrl+B... So I'll change them. > I guess 'B' for vehicle bit B in wallmap mode will have to become > Ctrl+B. I agree. Even just minutes after reading this, I was still repeatedly pressing D when I wanted Draw and M when I wanted Mark, and taking several seconds to remember I needed CTRL. The Ctrl+B for B-vehicle tile kinda sucks, but it isn't the end of the world. The compromise is worth it, I think. --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
