On 26 March 2013 04:12, James Paige <[email protected]> wrote:
> On Tue, Mar 26, 2013 at 02:29:25AM +1300, Ralph Versteegen wrote:
>> On 26 March 2013 02:21,  <[email protected]> wrote:
>> > teeemcee
>> > 2013-03-25 06:21:24 -0700 (Mon, 25 Mar 2013)
>> > 507
>> > Add mark+clone to map editor!
>> >
>> > You can't yet copy paste between maps.
>> >
>> > The implementation uses vectors of MapEditUndoTiles, like the Undo
>> > feature, but uses separate create_changelist and apply_changelist
>> > functions for handlign them.
>> >
>> > In addition, there is a new system to allow previewing map edits (used
>> > for previewing cloning and also the Draw tool in Tilemap mode) which
>> > also uses the undo system; there is a secondary_undo_buffer for
>> > this. Took me days to decide upon, but it's very simple and powerful.
>
> I just tried this out, and it is wonderful. Nice work!
>
> I am not a fan of the preview of the draw tool. Could we make it
> optional? Or make it flash? Or something else?
>
> But the preview for the clone tool is wonderful.

We could just remove it. I'm not attached to it. But I don't
understand why having it flash would be better.

>>
>> The more tools that we have in the map editor, the more painful that
>> the keybindings are. You should be able to press D, B, M, C, etc to
>> switch between tools instead of Ctrl+D, Ctrl+B... So I'll change them.
>> I guess 'B' for vehicle bit B in wallmap mode will have to become
>> Ctrl+B.
>
> I agree. Even just minutes after reading this, I was still repeatedly
> pressing D when I wanted Draw and M when I wanted Mark, and taking
> several seconds to remember I needed CTRL.
>
> The Ctrl+B for B-vehicle tile kinda sucks, but it isn't the end of the
> world. The compromise is worth it, I think.
>
> ---
> James

But should O, H, and A also be changed to CTRL+O, +H, +A for
consistency, or not? Or maybe A to CTRL+A?

I should also make the box and paint tools work for painting those
bits and for individual walls.
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