On 6 June 2013 04:53, James Paige <[email protected]> wrote: > I was experimenting with the Android build a little. It runs really nice > on the OUYA. Don't Eat Soap goes the full 18.2 fps, and bell of CHaos > runs at a pretty solid 18.1 fps (on the first screen with no enemies, I > couldn't jump) > > I change the button mappings. I figured there was no point to mapping > any of the buttons to arrow keys because there is already an arrow key > thingy on the left, so just for testing Bell of Chaos I mapped: > > AppTouchscreenKeyboardKeysAmount=4 > AppTouchscreenKeyboardKeysAmountAutoFire=0 > RedefinedKeysScreenKb="LCTRL LALT RETURN ESCAPE" > RedefinedKeysScreenKbNames="CTRL ALT Enter ESC" > > and tested it on a Nexus 7 at work. It played very nicely. Small > slowdown when a lot of stuff is happening, but still totally playable.
Cool! > One thing I have noticed on all three of the devices I have tested is > that the screen only takes up the top left corner, and that there are > black spaces on the right and bottom, like this: > http://i.imgur.com/O7F3NxB.jpg > > I tried setting: > > SdlVideoResize=y > > But it seemed to make no difference. (and I did remember to increment > AppVersionCode) > > --- > James If you want to try stretching the screen, modify gfx_sdl.bas. Currently it asks SDL_SetVideoMode for a buffer the size of the screen, and then uses the highest zoom amount possible. I did that because on my emulator when I only asked for a 320x200 screen it was glitchy with the image cut up into pieces. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
