On Thu, Jun 06, 2013 at 07:52:15AM -0700, James Paige wrote: > On Thu, Jun 06, 2013 at 01:35:03PM +1200, Ralph Versteegen wrote: > > On 6 June 2013 04:53, James Paige <[email protected]> wrote: > > > I was experimenting with the Android build a little. It runs really nice > > > on the OUYA. Don't Eat Soap goes the full 18.2 fps, and bell of CHaos > > > runs at a pretty solid 18.1 fps (on the first screen with no enemies, I > > > couldn't jump) > > > > > > I change the button mappings. I figured there was no point to mapping > > > any of the buttons to arrow keys because there is already an arrow key > > > thingy on the left, so just for testing Bell of Chaos I mapped: > > > > > > AppTouchscreenKeyboardKeysAmount=4 > > > AppTouchscreenKeyboardKeysAmountAutoFire=0 > > > RedefinedKeysScreenKb="LCTRL LALT RETURN ESCAPE" > > > RedefinedKeysScreenKbNames="CTRL ALT Enter ESC" > > > > > > and tested it on a Nexus 7 at work. It played very nicely. Small > > > slowdown when a lot of stuff is happening, but still totally playable. > > > > Cool! > > > > > One thing I have noticed on all three of the devices I have tested is > > > that the screen only takes up the top left corner, and that there are > > > black spaces on the right and bottom, like this: > > > http://i.imgur.com/O7F3NxB.jpg > > > > > > I tried setting: > > > > > > SdlVideoResize=y > > > > > > But it seemed to make no difference. (and I did remember to increment > > > AppVersionCode) > > > > > > --- > > > James > > > > If you want to try stretching the screen, modify gfx_sdl.bas. > > Currently it asks SDL_SetVideoMode for a buffer the size of the > > screen, and then uses the highest zoom amount possible. I did that > > because on my emulator when I only asked for a 320x200 screen it was > > glitchy with the image cut up into pieces. > > Oh, I understand! > > I/OHRRPGCE(20248): gfx_sdl: screen size is 1280*736 > I/OHRRPGCE(20248): gfx_sdl: selected zoom = 3 > > So SDL_SetVideoMode(0, 0, bitdepth, flags) returns the actual > resolution, 1280*736 and then allocates a screen of that full size. Then > select_zoom_automatically finds the biggest zoom that fits within that > size. > > ... *testing* > > I forced the screen size to 320x200 and zoom to 1, and then recompiled > with SdlVideoResize=y and it works beautifully on the Nexus 7 > > http://i.imgur.com/Rsghv3v.jpg > > Now if we can just figure out a method that works on both old and new > devices, or a graceful way to pick between the two screen sizing > methods.
Just a thought on this, what if we leave SdlVideoResize=y in the AndroidAppSettings.cfg and then make gfx_sdl respect the -f command line option on android to do a 320x200 zoom=1 screen? but when -f is not specified, it will continue to use the current behavior (although we probably still do want to center it rather than top-lefting it) --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
