On Thu, Jun 6, 2013 at 3:22 PM, James Paige <[email protected]> wrote:
> On Thu, Jun 06, 2013 at 01:28:10PM +1200, Ralph Versteegen wrote: > > On 6 June 2013 02:19, James Paige <[email protected]> wrote: > > > > > For people who don't have their own domain name, we can provide a > > > namespace like com.hamsterrepublic.ohrrpgce.games.gamename but I would > > > also like to allow people to specify their own namespaces, so for your > > > own game, tmc, you might choose to use > > > com.castleparadox.tmc.foresttemple or maybe Mogri would want to use > > > com.slimesalad.phantomtactics or Harlock might use > > > org.crithit.spellshard > > > > Is there any point to allowing customisation of namespace? I think it > > just has to be unique, eg a com.hamsterrepublic.ohrrpgce.games. > > prefix. > > I see that the Android documentation says "To avoid conflicts with > > other developers, you should use Internet domain ownership as the > > basis for your package names (in reverse)." > > Well, from a making-things-work perspective, no, there is no point to > allowing people to specify their own namespaces, but from the > perspective of people signing their own games and uploading them to the > google play store, I would like to give people that option, especially > for people who are going to sell their games rather than post them as > free apps. > > Someone can still sell their game with a name in the > com.hamsterrepublic.ohrrpgce.games.* namespace, but by doing so the are > trusting me as the owner of that domain to behave honorably about it :) > > The simplest way would presumably be to make the ohrrpgce a library project and wrap it with the new namespace, I think: package com.newnamespace.myrpg; public class MainActivity extends com.ohrrpgce.games.OHRActivity etc. I believe that would work. That seems to be how these examples I am looking at are set up. (I am actually working on an Android project right now for my day job, but it's been a while and I'm a bit rusty. And someone else has already written it; I'm just changing it.) Cheers, Simon
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