Great! Good to hear that I didn't miss anything in the compile instructions.
The git clones of the OHR repository on gitorious (both mine and Neo's) are far out of date. I only rarely push anything to gitorious. Do you see garbage on screen when the program starts? There's very little that I've actually tested; I expect that there are lots of problems to be found. Do save files work? Custom? interactivetest?) Do vectortest and reloadtest pass? (Note that they put the terminal into a non-echoing state) I haven't been able to reproduce the test failure I saw before. On 4 June 2013 05:45, Seth Hetu <[email protected]> wrote: > Ugh, sorry, I'm an idiot. Figured out what I did wrong. I now have > successfully compiled the OHR for Android (am playing WH now). :D > > -->Seth > PS: I'm totally willing to help test out random stuff if you need it. > I've got a Nexus 4, and (finally) a working toolchain. > > On Mon, Jun 3, 2013 at 1:07 PM, Seth Hetu <[email protected]> wrote: >> I ran into an error in the last phase of compiling the APK; posted it >> to the talk page of the wiki. >> >> That reminds me; is it better to post about these kinds of errors to >> the list or just in the talk page? >> >> -->Seth >> >> On Mon, Jun 3, 2013 at 10:31 AM, Seth Hetu <[email protected]> wrote: >>> Ah, thanks. I misread "the latest SVN" and picked up the latest git source. >>> >>> -->Seth >>> >>> On Mon, Jun 3, 2013 at 10:13 AM, James Paige <[email protected]> >>> wrote: >>>> That is in the ohrrpgce svn repository >>>> >>>> svn://gilgamesh.hamsterrepublic.com/ohrrpgce >>>> >>>> On Mon, Jun 03, 2013 at 09:22:11AM -0400, Seth Hetu wrote: >>>>> Got a quick question regarding the compiling instructions: "You can >>>>> use the script wip/android/compiling-using-toolchain.sh..." >>>>> >>>>> Where exactly is this? I checked the various repositories I cloned, >>>>> but can't seem to find it. I'm sure there's a really obvious answer... >>>>> >>>>> -->Seth >>>>> >>>>> On Sun, Jun 2, 2013 at 1:59 AM, Ralph Versteegen <[email protected]> >>>>> wrote: >>>>> > I managed to figure out your makefile problem from the error messages. >>>>> > >>>>> > I'm surprised that Bell of Chaos runs that quickly on your tablet, >>>>> > nearly 5 times faster than my phone. A single core of a high end >>>>> > desktop CPU is nowhere 5 times faster than the lowest end one (well, >>>>> > actually it is if you compare to an Atom instead). I guess that on a >>>>> > device with an actual GPU a lot of CPU is freed up for the >>>>> > application... but if it's running at <4 fps, then there isn't much >>>>> > GPU emulating to do anyway :) >>>>> > >>>>> > I should have specified the button mapping: top left is ESC, top right >>>>> > is Enter, and the other four are arrows. Menu and Search are also >>>>> > Enter, and BACK is Esc. >>>>> > >>>>> > On 2 June 2013 17:30, James Paige <[email protected]> wrote: >>>>> >> No luck compiling tonight, I will try more tomorrow. I tested the apk >>>>> >> and it runs nicely on my Xoom tablet. Sword of Jade ran smooth as >>>>> >> butter >>>>> >> (well, 18.2 fps butter anyway) and Bell of Chaos averaged around 16.5 >>>>> >> fps. I didn't figure out the SDL button remapping, but that can be a >>>>> >> task for later too :) >>>>> >> >>>>> >> Awesome work, TMC! >>>>> >> >>>>> >> --- >>>>> >> James >>>>> >> >>>>> >> On Sat, Jun 01, 2013 at 09:54:18PM -0700, James Paige wrote: >>>>> >>> Yay! I am excited! :) >>>>> >>> >>>>> >>> I am going to try and compile myself. More comments on the wiki talk >>>>> >>> page :) >>>>> >>> >>>>> >>> --- >>>>> >>> James >>>>> >>> >>>>> >>> On Sat, Jun 01, 2013 at 11:00:54PM +1200, Ralph Versteegen wrote: >>>>> >>> > http://tmc.castleparadox.com/pics/android-shot2.png >>>>> >>> > >>>>> >>> > A few more debugging sessions, and I've gotten the port working on a >>>>> >>> > 2.2 phone and 4.2.2 emulator. So far the only brokenness that I've >>>>> >>> > seen is in the file browser. autotest.rpg passes, though I haven't >>>>> >>> > tried comparing the screenshots. Although I actually got this far a >>>>> >>> > week ago, it took me several days to clean things up, e.g. removing >>>>> >>> > hardcoded paths, fixing the build systems, and fixing various >>>>> >>> > problems >>>>> >>> > with bad path variables I didn't run into before. I've rewritten the >>>>> >>> > compile instructions. Do a git pull on both git repositories and >>>>> >>> > follow the new instructions. Compiling FB actually became more >>>>> >>> > complicated when I did things the proper way. >>>>> >>> > http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android >>>>> >>> > >>>>> >>> > I put lots of info on the wiki: >>>>> >>> > http://rpg.hamsterrepublic.com/ohrrpgce/Android_Port >>>>> >>> > >>>>> >>> > Here's a precompiled .apk to play with if you want, although it's >>>>> >>> > too >>>>> >>> > early to be asking for testing. >>>>> >>> > http://tmc.castleparadox.com/ohr/ohrrpgce-game-2013-06-01.apk >>>>> >>> > Some of the most obvious problems (see the wiki page for more): >>>>> >>> > -controls are awkward. But at least you can use the builtin SDL >>>>> >>> > configuration menu to adjust key bindings and button sizes and >>>>> >>> > positions >>>>> >>> > -midi doesn't play, simply because I didn't include instrument >>>>> >>> > patches >>>>> >>> > for timidity. The suggested patches are 18MB. Can we find a smaller >>>>> >>> > set? >>>>> >>> > -directories don't appear in the browser >>>>> >>> > -there are long pauses in a couple places >>>>> >>> > >>>>> >>> > On my low end phone I can seemingly play typical games at full >>>>> >>> > speed, >>>>> >>> > although only just. Bell of Chaos runs at less than 4 fps though. >>>>> >>> > >>>>> >>> > >>>>> >>> > On 17 May 2013 07:50, Seth Hetu <[email protected]> wrote: >>>>> >>> > > Seems pretty similar to my config.mk. Good to know I'm on the >>>>> >>> > > right track! >>>>> >>> > > I'll give it another go if I can drum up some motivation later >>>>> >>> > > (the sample >>>>> >>> > > sdl-android app is strangely giving me an error). >>>>> >>> > > >>>>> >>> > > -->Seth >>>>> >>> > > >>>>> >>> > > >>>>> >>> > > On Thu, May 16, 2013 at 3:25 PM, Ralph Versteegen >>>>> >>> > > <[email protected]> >>>>> >>> > > wrote: >>>>> >>> > >> >>>>> >>> > >> Ah, yes, setting TARGET_ARCH wasn't sufficient. Here is my >>>>> >>> > >> config.mk. >>>>> >>> > >> I am using a Slackware64 14.0 multilib system. I haven't edited >>>>> >>> > >> anything else: >>>>> >>> > >> >>>>> >>> > >> ENABLE_PREFIX=1 >>>>> >>> > >> CFLAGS := -Wfatal-errors -O2 -I/usr/lib/libffi-3.0.11/include/ >>>>> >>> > >> -g -m32 >>>>> >>> > >> TARGET_ARCH=x86 >>>>> >>> > >> prefix=/home/ralph/local/fbc-0.90 >>>>> >>> > >> V=1 >>>>> >>> > >> >>>>> >>> > >> Linking with libffi is optional: you can add -DDISABLE_FFI. >>>>> >>> > >> >>>>> >>> > >> On 17 May 2013 04:10, Seth Hetu <[email protected]> wrote: >>>>> >>> > >> > While compiling this on a 64-bit system, it seems that setting >>>>> >>> > >> > TARGET_ARCH >>>>> >>> > >> > is not sufficient. In particular: >>>>> >>> > >> > * gcc will freak out regarding assembly functions and >>>>> >>> > >> > "operand type >>>>> >>> > >> > mismatch" errors. >>>>> >>> > >> > * gcc won't find libffi (on Ubuntu), as it's in a special >>>>> >>> > >> > "i686-linux-gnu" directory inside "/usr/include". >>>>> >>> > >> > >>>>> >>> > >> > To get around this, I just hacked the makefile, changing: >>>>> >>> > >> > >>>>> >>> > >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration >>>>> >>> > >> > >>>>> >>> > >> > ..to: >>>>> >>> > >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration -m32 >>>>> >>> > >> > -I/usr/include/i686-linux-gnu >>>>> >>> > >> > >>>>> >>> > >> > If you got this working on a 64-bit system some other way, let >>>>> >>> > >> > me know >>>>> >>> > >> > (I'm >>>>> >>> > >> > really bad at makefiles). >>>>> >>> > >> > >>>>> >>> > >> > -->Seth >>>>> >>> > >> > >>>>> >>> > >> > >>>>> >>> > >> > On Fri, May 10, 2013 at 5:53 PM, Ralph Versteegen >>>>> >>> > >> > <[email protected]> >>>>> >>> > >> > wrote: >>>>> >>> > >> >> >>>>> >>> > >> >> I did some work on the Android port today, and got to the >>>>> >>> > >> >> point of >>>>> >>> > >> >> being able to compile everything, create an .apk, and install >>>>> >>> > >> >> it. It >>>>> >>> > >> >> currently crashes almost instantly with only the following >>>>> >>> > >> >> error >>>>> >>> > >> >> message (an earlier version at least managed to initialise >>>>> >>> > >> >> everything >>>>> >>> > >> >> except the native code). >>>>> >>> > >> >> >>>>> >>> > >> >> D/dalvikvm( 9355): Trying to load lib >>>>> >>> > >> >> /data/app-lib/com.hamsterrepublic.ohrrpgce.game-1/libapplication.so >>>>> >>> > >> >> 0x41f5cdf0 >>>>> >>> > >> >> I/ActivityManager( 495): Process >>>>> >>> > >> >> com.hamsterrepublic.ohrrpgce.game >>>>> >>> > >> >> (pid 9355) has died. >>>>> >>> > >> >> >>>>> >>> > >> >> Instructions are here: >>>>> >>> > >> >> http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android >>>>> >>> > >> >> >>>>> >>> > >> >> I've automated all the drudgery. Now the hard work remains: >>>>> >>> > >> >> debugging, >>>>> >>> > >> >> platform and device differences, Android-specific OHR >>>>> >>> > >> >> modifications, >>>>> >>> > >> >> touch input, and lots of customisations to all the stuff in >>>>> >>> > >> >> the SDL >>>>> >>> > >> >> port. For example I'm not very happy with the way that >>>>> >>> > >> >> emulated >>>>> >>> > >> >> keyboard input works. we will want per-game settings without >>>>> >>> > >> >> having to >>>>> >>> > >> >> recompile. >>>>> >>> > >> >> >>>>> >>> > >> >> However I'm taking a break for a while. I have too much else >>>>> >>> > >> >> to do. >>>>> >>> > >> >> _______________________________________________ >>>>> >>> > >> >> Ohrrpgce mailing list >>>>> >>> > >> >> [email protected] >>>>> >>> > >> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >>>>> >>> > >> > >>>>> >>> > >> > >>>>> >>> > >> > >>>>> >>> > >> > _______________________________________________ >>>>> >>> > >> > Ohrrpgce mailing list >>>>> >>> > >> > [email protected] >>>>> >>> > >> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >>>>> >>> > >> > >>>>> >>> > >> _______________________________________________ >>>>> >>> > >> Ohrrpgce mailing list >>>>> >>> > >> [email protected] >>>>> >>> > >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >>>>> >>> > > >>>>> >>> > > >>>>> >>> > > >>>>> >>> > > _______________________________________________ >>>>> >>> > > Ohrrpgce mailing list >>>>> >>> > > [email protected] >>>>> >>> > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >>>>> >>> > > >>>>> >>> > _______________________________________________ >>>>> >>> > Ohrrpgce mailing list >>>>> >>> > [email protected] >>>>> >>> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >>>>> >>> > >>>>> >>> _______________________________________________ >>>>> >>> Ohrrpgce mailing list >>>>> >>> [email protected] >>>>> >>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >>>>> >>> >>>>> >> _______________________________________________ >>>>> >> Ohrrpgce mailing list >>>>> >> [email protected] >>>>> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >>>>> > _______________________________________________ >>>>> > Ohrrpgce mailing list >>>>> > [email protected] >>>>> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >>>>> _______________________________________________ >>>>> Ohrrpgce mailing list >>>>> [email protected] >>>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >>>>> >>>> _______________________________________________ >>>> Ohrrpgce mailing list >>>> [email protected] >>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
