Nice! This variant does sound like a big improvement! On Fri., May 7, 2021, 1:00 a.m. , <[email protected]> wrote:
> teeemcee > 2021-05-06 22:00:03 -0700 (Thu, 06 May 2021) > 625 > Two changes to battle cursor movement > > If you put four targets in a diamond, 45 degrees to each other, a 5th one > in the > center could be untargetable! (Example in test.rpg). To fix this, switch > to the > fallback cursor movement behaviour when angle >= 45 degrees instead of > > 45. > > Secondly, change the fallback behaviour from "pick the target with the > minimum > angle" to "pick the nearest target (by L1 norm)". This reduces the > tendency to > skip over targets that are in a roughly straight line when pressing arrows > mostly perpendicular to the line. However, skipping will still happen when > the > line is close to a 45 degree angle. > --- > U wip/bmodsubs.bas > U wip/testgame/test.rpg > U wip/whatsnew.txt > > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >
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