bob-the-hamster left a comment (ohrrpgce/ohrrpgce#1116)
Proposal for fixing this:
* Move poison damage to the end of a round, same as @rversteegen 's suggestion.
* On-death-bequest attacks ignore turn delays in turn-based mode
(possibly also on-death bequest attacks should ignore ALL delays in active
mode? But that is outside of the scope of this specific bug)
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