bob-the-hamster left a comment (ohrrpgce/ohrrpgce#1116)

Saving some notes from Discord that I might not be able to ever find again if I 
don't copy them here:

tmc said:
> looking at the code there's no apparent way for the on-death attack to be 
> delayed without a turn delay... unless the "Non-turn attack delays can also 
> cause turn delays" backcompat bit is on and the on-death attack is NOT 
> blocking. (That backcompat bit has a terribly confusing name.) I think this 
> is the most likely cause of Spiff 's report. I suggest that we add an 
> exception to that backcompat behaviour to not affect on-death attacks

tmc said:
> so if an enemy is stunned, is killed, and has an on-death attack, they won't 
> execute the attack, they'll wait until the stun ends. Bequesting attacks 
> shouldn't check stun

(see also https://github.com/ohrrpgce/ohrrpgce/issues/1148 )

tmc said:
> as an alternative to adding an exception, we could make on-death attacks 
> always blocking. Similar to counter attacks in turn-based battles, which are 
> blocking unless overridden by a bit. 
> making on-death attacks blocking in active-time battles too should be fine, 
> as the enemy can't attack normally anyway, which should be the only other 
> effect

tmc said:
> it would be nice if there was control over whether to trigger on-death 
> attacks, probably an attack bit

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