bob-the-hamster left a comment (ohrrpgce/ohrrpgce#1116)
Saving some notes from Discord that I might not be able to ever find again if I
don't copy them here:
tmc said:
> looking at the code there's no apparent way for the on-death attack to be
> delayed without a turn delay... unless the "Non-turn attack delays can also
> cause turn delays" backcompat bit is on and the on-death attack is NOT
> blocking. (That backcompat bit has a terribly confusing name.) I think this
> is the most likely cause of Spiff 's report. I suggest that we add an
> exception to that backcompat behaviour to not affect on-death attacks
tmc said:
> so if an enemy is stunned, is killed, and has an on-death attack, they won't
> execute the attack, they'll wait until the stun ends. Bequesting attacks
> shouldn't check stun
(see also https://github.com/ohrrpgce/ohrrpgce/issues/1148 )
tmc said:
> as an alternative to adding an exception, we could make on-death attacks
> always blocking. Similar to counter attacks in turn-based battles, which are
> blocking unless overridden by a bit.
> making on-death attacks blocking in active-time battles too should be fine,
> as the enemy can't attack normally anyway, which should be the only other
> effect
tmc said:
> it would be nice if there was control over whether to trigger on-death
> attacks, probably an attack bit
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