bob-the-hamster left a comment (ohrrpgce/ohrrpgce#1294)
> But the battle would never actually get stuck, would it? If the sole enemy is
> untargetable then heroes would gain a Skip Turn option, or is there some case
> in which that doesn't appear?
You are correct. The "Skip Turn" does appear in that case, so the battle does
not actually get stuck. (I forgot about that because I was testing with a game
that had a manually-added turn-skip attack in the hero's battle menu)
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