Messages by Thread
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[Ohrrpgce] SVN: james/12834 Add caption box to the slice-based battle UI
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[Ohrrpgce] SVN: james/12833 Slice based battle UI is now enabled by default.
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[Ohrrpgce] SVN: james/12831 Slice based battle UI now has a status indicator area
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[Ohrrpgce] SVN: james/12832 Add a little logging when certain battle ui slice lookup codes are not f
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[Ohrrpgce] SVN: james/12830 Slice based battle ui now supports the MP meter
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[Ohrrpgce] SVN: james/12829 Slice based battle UI disappears when the battle is won
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[Ohrrpgce] SVN: james/12828 Slice based ui now updates selected hero text color
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[Ohrrpgce] SVN: james/12827 Slice based battle UI now fills in hero names and HP values.
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[Ohrrpgce] SVN: james/12826 Slice based HP meter now updates
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[Ohrrpgce] SVN: james/12825 Update slice based ready meter
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[Ohrrpgce] SVN: james/12824 Add helper function RecursivelyUpdateColor
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[Ohrrpgce] SVN: james/12823 Start converting battle UI to slices (only visible with bat.test_future=
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[Ohrrpgce] SVN: james/12822 Add "get/set turn based battle mode" and "get/set active time battle mod
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[Ohrrpgce] SVN: teeemcee/12821 Fix script interpreter incorrect use of showbug when 'continue' was outs
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[Ohrrpgce] SVN: teeemcee/12820 rasterizer: optimisation using FPInt for incrementing texture coords, 64
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[Ohrrpgce] SVN: teeemcee/12819 rasterizer: fix drawTriangleColor/TextureColor. Color gradients were bro
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[Ohrrpgce] SVN: teeemcee/12818 Quad Transforms menu options for vertex colors, transformed rects, argbM
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[Ohrrpgce] SVN: teeemcee/12817 Add rectangle_transformed; frame_draw_transformed accepts vertex colours
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[Ohrrpgce] SVN: teeemcee/12816 rasterizer: marking pointers 'restrict' gives modest speed increase in s
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[Ohrrpgce] SVN: teeemcee/12815 rasterizer: add fast path for non-blended 8-bit -> 8-bit drawing, 3x fas
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[Ohrrpgce] SVN: teeemcee/12814 rasterizer: optimise Tex2DSampler/FPInt, which was killing GCC's optimis
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[Ohrrpgce] SVN: james/12812 Fix incorrect assumption in is_foe_of() that prevented turncoats from at
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[Ohrrpgce] SVN: james/12811 Attacks can now cause a target's sprite to flip backwards (or unflip)
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[Ohrrpgce] SVN: teeemcee/12810 rasterizer: fix clip region one pixel too wide & high
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[Ohrrpgce] SVN: teeemcee/12809 rasterizer: support for 8-bit destination Surfaces, with optional dither
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[Ohrrpgce] SVN: teeemcee/12808 rasterizer: raster pixels according to their the center in the Y axis to
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[Ohrrpgce] SVN: teeemcee/12807 frame_draw_transformed: shift vertices slightly to avoid artifacts
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[Ohrrpgce] SVN: teeemcee/12806 Add Float2 operator overloads (and also fix clang warnings in C++ float2
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[Ohrrpgce] SVN: teeemcee/12805 rasterizer: fix rounding errors which caused artifacts for almost-horizo
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[Ohrrpgce] SVN: teeemcee/12804 rasterizer: fix another cause of overdraw, when the bottom of a tri edge
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[Ohrrpgce] SVN: teeemcee/12803 rasterizer: rewrite iteration across rows; fixes the glitches and far fa
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[Ohrrpgce] SVN: james/12802 Hero battle menu items can be optionally excluded from auto-battle mode
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[Ohrrpgce] SVN: teeemcee/12801 scons: Compile rasterizer by default
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[Ohrrpgce] SVN: teeemcee/12798 rasterizer: fix overdraw of quad tris when vertices had integral y value
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[Ohrrpgce] SVN: teeemcee/12800 Transformed Quad menu: blending options
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[Ohrrpgce] SVN: teeemcee/12799 rasterizer: support DrawOptions including .blend_mode and .opacity, and
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[Ohrrpgce] SVN: teeemcee/12797 Use booleans instead of bools in DrawOptions
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[Ohrrpgce] SVN: teeemcee/12796 rasterizer/surface API: pass color_key0 and argbModifier in DrawOptions,
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[Ohrrpgce] SVN: teeemcee/12795 rasterizer: remove overloads for bUseColorKey0
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[Ohrrpgce] SVN: teeemcee/12794 Rotozoom benchmarks test menu now tries out frame_draw_transformed
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[Ohrrpgce] SVN: teeemcee/12793 Add frame_draw_transformed, rotozoom_transform, and affine transformatio
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[Ohrrpgce] SVN: teeemcee/12792 Add Float2 UDT (with XYF(x, y) macro), and replace Position and TexCoord
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[Ohrrpgce] SVN: teeemcee/12791 Transformed Quads menu now uses an unrolled Palette16 instead of the wor
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[Ohrrpgce] SVN: teeemcee/12790 Try to avoid the pain of the render API's RGBPalette with masterpal_to_g
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[Ohrrpgce] SVN: teeemcee/12789 rasterizer: increment a dest pointer instead of more duplication; update
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[Ohrrpgce] SVN: teeemcee/12788 rasterizer: more code cleanup, and style changes to better match surface
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[Ohrrpgce] SVN: teeemcee/12787 "Transformed Quads" test menu cleanup and improvements
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[Ohrrpgce] SVN: teeemcee/12786 rasterizer: heaps of code deduplication and cleanup
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[Ohrrpgce] SVN: james/12784 Add attack bitset "Exclude from hero auto-battle"
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[Ohrrpgce] SVN: james/12785 Fix hero_ai lockup, was using wrong arguments for v_delete_slice()
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[Ohrrpgce] SVN: james/12783 Hero auto-battle now properly consumes LMP from LMP based spell menus
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[Ohrrpgce] SVN: james/12782 Hero auto-battle now supports using spells
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[Ohrrpgce] SVN: james/12781 Add backcompat bit to enable/disable cost checking for random spell list
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[Ohrrpgce] SVN: teeemcee/12780 Rewrite textbox appearance and choicebox editors using EditorKit
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[Ohrrpgce] SVN: teeemcee/12779 EditorKit: record switching with Alt, load() and save() hooks
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[Ohrrpgce] SVN: teeemcee/12778 EditorKit: add default_effective_value
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[Ohrrpgce] SVN: teeemcee/12777 EditorKit: partial support for alt to change record
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[Ohrrpgce] SVN: teeemcee/12776 EditorKit: fix edit_zint, and write_value corrupting value if offset_int
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[Ohrrpgce] SVN: teeemcee/12775 EditorKit: edit_as_sfx; tweaking song/sfx preview
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[Ohrrpgce] SVN: teeemcee/12774 Music and Sfx thingbrowsers now stop playing when you exit or move the c
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[Ohrrpgce] SVN: teeemcee/12773 Move menu() into TextboxEditState
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[Ohrrpgce] SVN: james/12772 Fix random spell lists to check atkallowed()
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[Ohrrpgce] SVN: teeemcee/12771 Textbox editor now previews using in-game slices, so it shows the choice
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[Ohrrpgce] SVN: teeemcee/12770 standardmenu now draws a scrollbar by default
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[Ohrrpgce] SVN: teeemcee/12769 Rename MenuOptions.highlight -> .highlight_selection (matches MenuDef)
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[Ohrrpgce] SVN: teeemcee/12768 Draw transparent backgrounds (wrapprintbg) behind various menus and mess
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[Ohrrpgce] SVN: james/12767 Split out random_attack_from_spell_menu() from init_spell_menu()
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[Ohrrpgce] SVN: james/12766 You can use a custom menu as a template for the Battle Menu
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[Ohrrpgce] SVN: james/12765 De-duplicate the code that creates the default battle menu
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[Ohrrpgce] SVN: james/12764 Preview the battle menu in the hero editor at game resolution in the bot
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[Ohrrpgce] SVN: james/12763 "Skip Turn" is now available to be added to hero battle menus
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[Ohrrpgce] SVN: teeemcee/12762 mapedit: setting to only label NPCs near the cursor in NPC mode
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[Ohrrpgce] SVN: james/12761 "Skip Turn" menu item in battle can be renamed in global text strings
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[Ohrrpgce] SVN: james/12760 Add a "Skip Turn" menu item if an enemy under player control has no vali
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[Ohrrpgce] SVN: james/12759 add does_battle_menu_have_targets() function
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[Ohrrpgce] SVN: james/12758 Add BattleSprite.index which holds the index within bslot()
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[Ohrrpgce] SVN: james/12757 Add has_valid_targs() bool wrapper around get_valid_targs()
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[Ohrrpgce] SVN: james/12756 Make "Defector Target" status on enemies also imply that you can win the
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[Ohrrpgce] SVN: james/12755 Pressing the cancel button to yield a player controlled enemy turn needs
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[Ohrrpgce] SVN: teeemcee/12754 Make Clamp to screen bounds keep 1 px distance from the screen edge
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[Ohrrpgce] SVN: teeemcee/12753 Add "Clamp to screen bounds" as editable menu bit
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[Ohrrpgce] SVN: teeemcee/12752 Change draw_textured_background to a simpler, sparse, fuzzy pattern
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[Ohrrpgce] SVN: teeemcee/12751 Don't limit width of a MenuDef menu to the screen width
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[Ohrrpgce] SVN: teeemcee/12750 Menu editor now shows how the menu is positioned at the in-game resoluti
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[Ohrrpgce] SVN: teeemcee/12749 Split gameres_page, draw_textured_background out of textbox_draw_with_ba
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[Ohrrpgce] SVN: teeemcee/12748 Replace calc_menu_rect x, y args with a single RelPosXY
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[Ohrrpgce] SVN: teeemcee/12747 Rename position_menu & calc_menustate_size to calc_menu_rect, and recalc
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[Ohrrpgce] SVN: teeemcee/12746 Fix init_menu_state overloads setting .position_known (renamed from .was
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[Ohrrpgce] SVN: teeemcee/12745 Finally implement menu "Max rows to display: Default" instead of using 1
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[Ohrrpgce] SVN: teeemcee/12744 Add MenuDef.clamp_to_screen, for popup_choice
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[Ohrrpgce] SVN: teeemcee/12743 Use popup_choice in EditorKit.edit_str_enum, thingbrowser Pick/Edit prom
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[Ohrrpgce] SVN: teeemcee/12742 popup_choice, a multichoice variant for popup menus where you clicked
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[Ohrrpgce] SVN: teeemcee/12741 plotdict: mention "teleport to map" is in tiles
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[Ohrrpgce] SVN: james/12740 Enemies can start in Turncoat and Defector status
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[Ohrrpgce] SVN: teeemcee/12739 Replace serrBug with showbug calls
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[Ohrrpgce] SVN: teeemcee/12738 Benchmark fixes, and complete the translation into Squirrel
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[Ohrrpgce] SVN: teeemcee/12737 autotest: some text slice testcases, also code comments
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[Ohrrpgce] SVN: teeemcee/12736 Help page and improvements to script error display menu
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[Ohrrpgce] SVN: teeemcee/12735 slice_bad_op allows jumping to the slice in the slice editor
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[Ohrrpgce] SVN: teeemcee/12734 slice_bad_op helper for displaying errors from slice script commands
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[Ohrrpgce] SVN: teeemcee/12733 Document how enemy Alone status is affected by Turncoat/etc
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[Ohrrpgce] SVN: teeemcee/12732 Rename "Untargetable by heroes/enemies" -> "...by hero/enemy team" and d
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[Ohrrpgce] SVN: teeemcee/12731 plotdict: finally document the args to "continue" & "break", after 15 ye
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[Ohrrpgce] SVN: teeemcee/12730 whatsnew: bug #1107 "Can escape unescapable enemies who are jumping" was
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[Ohrrpgce] SVN: teeemcee/12729 Alone AI and advance-time-when-no-enemies now properly count foes and al
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[Ohrrpgce] SVN: teeemcee/12728 Comment out code for advancing time if there are no targettable enemies
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[Ohrrpgce] SVN: james/12727 Fix targenemycount() to consider both .hidden and .defector_target statu
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[Ohrrpgce] SVN: james/12726 Note in whatsnew that not unhiding when transmogrifying is a bugfix
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[Ohrrpgce] SVN: james/12725 Fix bug in hero_ai() where valid_for_ai vector was not used properly
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[Ohrrpgce] SVN: teeemcee/12724 Add valid_attack function
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[Ohrrpgce] SVN: teeemcee/12723 Fixes and a lot of simplification for get_valid_targ by splitting out is
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[Ohrrpgce] SVN: teeemcee/12722 .controlled_by_player was missing from saveenemydata
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[Ohrrpgce] SVN: teeemcee/12721 Split out pick_enemy_attack_list to deduplicate its code (!)
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[Ohrrpgce] SVN: teeemcee/12720 Minor cleanup/improvements/typos for recent battle features
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[Ohrrpgce] SVN: teeemcee/12719 Update portable linux builds avoid depending on glibc 2.33 (released 202
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[Ohrrpgce] SVN: teeemcee/12718 Fix stdc++compat.cpp warning about __cxa_throw_bad_array_new_length
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[Ohrrpgce] SVN: teeemcee/12717 scons: fix lto=1 builds, and improvements to tiny=1 and lto=1
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[Ohrrpgce] SVN: teeemcee/12716 Fix some (harmless) FB/C declaration inconsistencies
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[Ohrrpgce] SVN: teeemcee/12715 find_windows_helper_app returned "_" on Windows if the program wasn't fo
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[Ohrrpgce] SVN: teeemcee/12714 integer->bool cleanup in distribmenu.bas
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[Ohrrpgce] SVN: teeemcee/12713 Replace #!/bin/env -> #!/usr/bin/env in a couple .py files
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[Ohrrpgce] SVN: teeemcee/12712 scons: fallback to python or py if python3 isn't present, or print an er
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[Ohrrpgce] SVN: teeemcee/12711 scons: informative error messages if C or C++ compiler is missing
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[Ohrrpgce] SVN: teeemcee/12710 Fix compiling with FB 1.09
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[Ohrrpgce] SVN: james/12708 Implement Turncoat Attacker status, causes a hero or enemy to attack the
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[Ohrrpgce] SVN: james/12709 Implement "Defector Target" feature causing a hero or enemy to be target
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[Ohrrpgce] SVN: james/12707 Attacks can change the "Turncoat attacker" and "Defector target" status
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[Ohrrpgce] SVN: james/12706 Heroes have an option for whether they will default to "auto battle" whe
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[Ohrrpgce] SVN: james/12705 Add scripting commands "set/get hero auto battle"
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[Ohrrpgce] SVN: james/12704 Fix ESC to go back in turn based mode when enemies are under player cont
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[Ohrrpgce] SVN: james/12703 Fix ESC to back up when picking actions in turn based combat when one or
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[Ohrrpgce] SVN: james/12702 Implement very simple (random) hero AI for when a hero should attack aut
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[Ohrrpgce] SVN: james/12701 Fix a few places where is_hero() and is_enemy() were not being used (but
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[Ohrrpgce] SVN: james/12700 New attack option "Change Target Control"
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[Ohrrpgce] SVN: james/12699 New attack bitsets "Fill Target Ready Meter" and "Empty Target Ready Met
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[Ohrrpgce] SVN: james/12698 Hide duplicate attacks from the player-controlled-enemy battle menu
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[Ohrrpgce] svn-git Github bridge down?
Ralph Versteegen
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[Ohrrpgce] SVN: james/12697 When under player control, Enemies show a menu for the correct AI state
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[Ohrrpgce] SVN: james/12696 Rename hero_attack_targetting_done() to player_attack_targetting_done()
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[Ohrrpgce] SVN: james/12695 Rename BattleState.hero_turn to .player_turn because it can sometimes be
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[Ohrrpgce] SVN: james/12694 New enemy bitset "Controlled by Player"
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[Ohrrpgce] SVN: james/12693 Player control of enemies battle debug mode is sticky, and applies to tr
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[Ohrrpgce] SVN: james/12692 New Battle debug-key Shift/Ctrl-F6 lets the player take control of all e
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