Hi,

I'm pretty sure I'm missing something simple here ...

I can happily convert from one file format to another by creating a suitable 
ImageSpec and calling ImageBufAlgo::make_texture with the spec, input, and 
output filenames.

I have an alternative scenario where I have the image data in memory (linear, 
RGBA floating point data) and I want to get that into a similar renderman 
compliant file on disk. It doesn't look like ImageBufAlgo can help me here as 
they require either an existing file, or an ImageBuf object with such an 
ImageSpec.

How do I go about creating such a file from what I have as input?
I'm pretty sure I'm missing something obvious … how to craft arbitrary raw 
image data with an ImageSpec into an ImageBuf in memory.

Any pointers welcome!


Best Regards,
   Simon

---
Simon C Smith
Co-Founder & CTO
www.hdrlightstudio.com

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