From memory, imagebuf::read does this?

Samuel.

On 22 April 2015 at 19:39, Simon Smith <[email protected]> wrote:
> Hi,
>
> I'm pretty sure I'm missing something simple here ...
>
> I can happily convert from one file format to another by creating a suitable
> ImageSpec and calling ImageBufAlgo::make_texture with the spec, input, and
> output filenames.
>
> I have an alternative scenario where I have the image data in memory
> (linear, RGBA floating point data) and I want to get that into a similar
> renderman compliant file on disk. It doesn't look like ImageBufAlgo can help
> me here as they require either an existing file, or an ImageBuf object with
> such an ImageSpec.
>
> How do I go about creating such a file from what I have as input?
> I'm pretty sure I'm missing something obvious … how to craft arbitrary raw
> image data with an ImageSpec into an ImageBuf in memory.
>
> Any pointers welcome!
>
>
> Best Regards,
>    Simon
>
> ---
> Simon C Smith
> Co-Founder & CTO
> www.hdrlightstudio.com
>
>
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