I should point out that I was comparing it to another tex file that had the 
same zip compression (compression 8, which maps to COMPRESSION_ADOBE_DEFLATE) 
which loads just fine.

Best Regards,
   Simon

---
Simon C Smith
Co-Founder & CTO
www.lightmap.co.uk

On 11 Jun 2015, at 17:24, Simon Smith wrote:

> Hi Larry,
> 
> Thanks for pointing me in the right direction - that call is kind of obvious 
> in hind sight :)
> 
> OK, so the tx file gets written just fine, and I can happily load it back 
> into the same texture system (i.e., OIIO is happy with it) but when I try to 
> use this file in Maya 2015 (with RMS 19.0) I get an error that reads along 
> the lines of:
> 
> rfm Error: T03007 Bad texture data in "TIFFReadDirectory: test.tex: Can not 
> read TIFF directory count".
> rfm Error: T03007 Bad texture data in "test.tex: AdobeDeflate tile decoding 
> is not implemented".
> 
> Using oiiotools, this is what the image is looking like (which looks OK to me 
> when compared to other tex files that RMS is happy with)
> 
> ImagTools\oiiotool.exe -v -info test.tex
> Reading test.tex
> test.tex            :  200 x  100, 4 channel, float tiff
>     MIP-map levels: 200x100 100x50 50x25 25x12 12x6 6x3 3x1 1x1
>     channel list: R, G, B, A
>     tile size: 32 x 32
>     oiio:BitsPerSample: 32
>     ImageDescription: "SHA-1=E6A372868A822A176B1A0425A59914FFCAA836D0"
>     Orientation: 1 (normal)
>     DateTime: "2015:06:11 16:58:52"
>     textureformat: "Plain Texture"
>     wrapmodes: "black,black"
>     fovcot: 2
>     tiff:PhotometricInterpretation: 2
>     tiff:PlanarConfiguration: 2
>     planarconfig: "separate"
>     tiff:Compression: 8
>     compression: "zip"
>     IPTC:Caption: "SHA-1=E6A372868A822A176B1A0425A59914FFCAA836D0"
> 
> Has anyone come across this issue before?
> I wondered if it was something to do with the version of libTiff or ZLib that 
> i compiled OIIO against (looks like we are using tiff-4.0.3 & 1.2.8 of zlib).
> Or maybe I've just missed something off the ImageSpec.
> 
> I'm running this under Windows - if that makes any difference at all!
> 
> Thanks for any help in advance!
> 
> 
> 
> Best Regards,
>    Simon
> 
> ---
> Simon C Smith
> Co-Founder & CTO
> www.lightmap.co.uk
> 
> On 23 Apr 2015, at 00:10, Larry Gritz wrote:
> 
>> You already have the image data in memory? If the pixels are all contiguous, 
>> you can create an ImageBuf that "wraps" your buffer without allocating its 
>> own memory or doing any copying.
>> 
>> Let's say you have 8 bit pixels like this:
>> 
>>      unsigned char pixels[HEIGHT][WIDTH][CHANS];
>> 
>> Then wrap:
>> 
>>      ImageBuf buf (ImageSpec(WIDTH,HEIGHT,CHANS,TypeDesc::UINT8), pixels);
>> 
>> Then make the texture:
>> 
>>      ImageSpec config;   // read the docs to know what to do with this
>>      ImageBufAlgo::make_texture  (ImageBufAlgo::MakeTxTexture, buf, 
>> "texturename.tx", config);
>> 
>> 
>> On Apr 22, 2015, at 3:09 AM, Simon Smith <[email protected]> wrote:
>> 
>>> Hi,
>>> 
>>> I'm pretty sure I'm missing something simple here ...
>>> 
>>> I can happily convert from one file format to another by creating a 
>>> suitable ImageSpec and calling ImageBufAlgo::make_texture with the spec, 
>>> input, and output filenames.
>>> 
>>> I have an alternative scenario where I have the image data in memory 
>>> (linear, RGBA floating point data) and I want to get that into a similar 
>>> renderman compliant file on disk. It doesn't look like ImageBufAlgo can 
>>> help me here as they require either an existing file, or an ImageBuf object 
>>> with such an ImageSpec.
>>> 
>>> How do I go about creating such a file from what I have as input?
>>> I'm pretty sure I'm missing something obvious … how to craft arbitrary raw 
>>> image data with an ImageSpec into an ImageBuf in memory.
>>> 
>>> Any pointers welcome!
>>> 
>>> 
>>> Best Regards,
>>>    Simon
>>> 
>>> ---
>>> Simon C Smith
>>> Co-Founder & CTO
>>> www.hdrlightstudio.com
>>> 
>>> _______________________________________________
>>> Oiio-dev mailing list
>>> [email protected]
>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>> 
>> --
>> Larry Gritz
>> [email protected]
>> 
>> 
>> 
>> _______________________________________________
>> Oiio-dev mailing list
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> 
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