I'm looking at the OIIO logs for an OSL render:

OSL ShadingSystem statistics (0x5ab6360) ver 1.7.3
[...]
OpenImageIO ImageCache statistics (shared) ver 1.7.3dev
[...]
  Images : 1909 unique
    ImageInputs : 17441 created, 100 current, 470 peak
    Total size of all images referenced : 161.7 GB

The problem is that I've isolated the images I'm accessing into a single
directory, and I'm getting very different numbers:

> du -c -s -h TEXBL_character_arm*
65M TEXBL_character_arm-cable_01_texture_default_v002
151M TEXBL_character_arm-cable_01_texture_default_v005
1.2G TEXBL_character_arm-muscles_texture_default_v020
46G TEXBL_character_arm_texture_default_v111
48G total

OIIO seems to be overstating 48 GB of textures as 161 GB.

I've double checked that there aren't any textures being accessed outside
this directory. If anything, some of the textures in that directory should
never be accessed so the 'du' total should be even larger.
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