It seems reasonable to also collect data on the compressed file size on disk,
I'll add this stat.
-- lg
> On Sep 6, 2016, at 9:43 AM, Larry Gritz <[email protected]> wrote:
>
> The OIIO stats are the *uncompressed* equivalent -- i.e., the amount of
> texture data, not the file size.
>
>
>> On Sep 6, 2016, at 5:12 AM, Søren Ragsdale <[email protected]
>> <mailto:[email protected]>> wrote:
>>
>> I'm looking at the OIIO logs for an OSL render:
>>
>> OSL ShadingSystem statistics (0x5ab6360) ver 1.7.3
>> [...]
>> OpenImageIO ImageCache statistics (shared) ver 1.7.3dev
>> [...]
>> Images : 1909 unique
>> ImageInputs : 17441 created, 100 current, 470 peak
>> Total size of all images referenced : 161.7 GB
>>
>> The problem is that I've isolated the images I'm accessing into a single
>> directory, and I'm getting very different numbers:
>>
>> > du -c -s -h TEXBL_character_arm*
>> 65M TEXBL_character_arm-cable_01_texture_default_v002
>> 151M TEXBL_character_arm-cable_01_texture_default_v005
>> 1.2G TEXBL_character_arm-muscles_texture_default_v020
>> 46G TEXBL_character_arm_texture_default_v111
>> 48G total
>>
>> OIIO seems to be overstating 48 GB of textures as 161 GB.
>>
>> I've double checked that there aren't any textures being accessed outside
>> this directory. If anything, some of the textures in that directory should
>> never be accessed so the 'du' total should be even larger.
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>
> --
> Larry Gritz
> [email protected] <mailto:[email protected]>
>
>
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--
Larry Gritz
[email protected]
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