The OIIO stats are the *uncompressed* equivalent -- i.e., the amount of texture data, not the file size.
> On Sep 6, 2016, at 5:12 AM, Søren Ragsdale <[email protected]> wrote: > > I'm looking at the OIIO logs for an OSL render: > > OSL ShadingSystem statistics (0x5ab6360) ver 1.7.3 > [...] > OpenImageIO ImageCache statistics (shared) ver 1.7.3dev > [...] > Images : 1909 unique > ImageInputs : 17441 created, 100 current, 470 peak > Total size of all images referenced : 161.7 GB > > The problem is that I've isolated the images I'm accessing into a single > directory, and I'm getting very different numbers: > > > du -c -s -h TEXBL_character_arm* > 65M TEXBL_character_arm-cable_01_texture_default_v002 > 151M TEXBL_character_arm-cable_01_texture_default_v005 > 1.2G TEXBL_character_arm-muscles_texture_default_v020 > 46G TEXBL_character_arm_texture_default_v111 > 48G total > > OIIO seems to be overstating 48 GB of textures as 161 GB. > > I've double checked that there aren't any textures being accessed outside > this directory. If anything, some of the textures in that directory should > never be accessed so the 'du' total should be even larger. > _______________________________________________ > Oiio-dev mailing list > [email protected] > http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org -- Larry Gritz [email protected]
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