The OIIO stats are the *uncompressed* equivalent -- i.e., the amount of texture 
data, not the file size.


> On Sep 6, 2016, at 5:12 AM, Søren Ragsdale <[email protected]> wrote:
> 
> I'm looking at the OIIO logs for an OSL render:
> 
> OSL ShadingSystem statistics (0x5ab6360) ver 1.7.3
> [...]
> OpenImageIO ImageCache statistics (shared) ver 1.7.3dev
> [...]
>   Images : 1909 unique
>     ImageInputs : 17441 created, 100 current, 470 peak
>     Total size of all images referenced : 161.7 GB
> 
> The problem is that I've isolated the images I'm accessing into a single 
> directory, and I'm getting very different numbers:
> 
> > du -c -s -h TEXBL_character_arm*
> 65M   TEXBL_character_arm-cable_01_texture_default_v002
> 151M  TEXBL_character_arm-cable_01_texture_default_v005
> 1.2G  TEXBL_character_arm-muscles_texture_default_v020
> 46G   TEXBL_character_arm_texture_default_v111
> 48G   total
> 
> OIIO seems to be overstating 48 GB of textures as 161 GB.
> 
> I've double checked that there aren't any textures being accessed outside 
> this directory. If anything, some of the textures in that directory should 
> never be accessed so the 'du' total should be even larger.
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--
Larry Gritz
[email protected]


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