Thanks! I guess to come from this at a different angle, let's say I'm doing
something like this:

std::vector<uint8_t> pixels(10*10*3*1);
ImageInput.read_image(TypeDesc::UINT8, @pixels[0])

Would there be a case where I could pick a stride value that would fall
outside the pixels vector?

PS: Thanks! I'm working on this with a friend, and hope to have something
released in the near future.

On Fri., Oct. 16, 2020, 11:47 p.m. Larry Gritz, <[email protected]> wrote:

> Oops, my math was wrong (in an unimportant detail): If you are making a
> mosaic of 16x5 of these 10x10 images, it is 80 small images you are
> assembling in total, not 40.
>
>
> On Oct 16, 2020, at 11:43 PM, Larry Gritz <[email protected]> wrote:
>
> The strides don't describe the size of the image, they are the spacing in
> memory of where you want the values to be placed upon being read (or taken
> from in order to write). There is no invalid set of strides, because the
> caller might want them to end up anywhere in memory.
>
> Or am I misunderstanding?
>
> For a fully "contiguous" memory buffer where you intend for every plane,
> scanline, pixel, and channel immediately follows the previous one, then in
> our example the strides would be xstride=3, ystride=30, zstride=300.
> (Though for a 2D image, the zstride is not used.)
>
> Here's an example of where you might have a stride range that is wildly
> outside this: Let's say that you have 40 of these 10 x 10 x 3 x uint8 image
> files and you are trying to read them in and assemble them into a single
> RGBA mosaic image of 16x5 x 4 x uint8 (the additional channel is alpha,
> which you will separately fill in as 1.0 [or 255 uint8] because it's not in
> your RGB files).  Here's a cartoon to illustrate this:
>
>   +-----------------------------------------+
>   | | | | | | | | | | | | | | | | | | | | | |
>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>   | | | | | | | | | | | | | | | | | | | | | |
>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>   | | | | | | | | | |X| | | | | | | | | | | |
>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>   | | | | | | | | | | | | | | | | | | | | | |
>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>   | | | | | | | | | | | | | | | | | | | | | |
>   +-----------------------------------------+
>
> Each of my little grid cells is a 10x10 image. But that 10x10 image
> denoted by the "X" needs to be placed in memory in the right portion of the
> 16x10 x 5x10 mosaic. So what are the strides we use for the read? Well, the
> xstride is 4 because we're making room for an alpha channel that wasn't
> present in the file, the ystride is 640 (= 10*16*4), because each scanline
> of the little 10x10 image that you read needs to be placed on the proper
> scanline of the 160x50 mosaic you are assembling in memory.
>
> --  lg
>
>
> P.S. Woo-hoo for making a Rust wrapper. I think that's a totally great
> thing.
>
>
>
> On Oct 16, 2020, at 10:46 PM, Scott Wilson <[email protected]> wrote:
>
> I'm experimenting with a Rust wrapper for OIIO, and had some questions
> about the stride.
>
> Let's say I have an image that is 10x10 pixels, and 3 channels, and 1 byte
> per channel. What strides would be invalid for that image? I'm guessing
> that anything between -10 * 10 * 3 * 1 to 10 * 10 * 3 * 1 and the
> AutoStride would be valid, and everything else may try to access memory
> that isn't initialized. Is this assumption correct, or am I missing
> something?
>
> Thanks!
> _______________________________________________
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> [email protected]
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>
>
> --
> Larry Gritz
> [email protected]
>
>
>
>
> _______________________________________________
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>
>
> --
> Larry Gritz
> [email protected]
>
>
>
>
> _______________________________________________
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>
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