Hey Anders,

Cxx has so far been pretty okay. It's pretty manual (hopefully autocxx
makes it better, but as far as I know, it's still nowhere ready for using
it on OpenImageIO). Right now the process looks something like this:

1. Create a header/cpp file that contains all of your class methods as
functions.
2. Create an unsafe Rust interferface that's a 1 to 1 copy of the C++ side.
3. Create a safe Rust interface.

For me, the really nice thing is I don't need to worry about the C++ -> C
-> Rust steps. It drops the C step, but I still need to write that C++
"ugly" interface.

Also, if you want to join in on the fun, our repo is currently private
while we get things to a working state. But, I can add you to the repo.
Otherwise, I'm up for a discussion on how to take both designs and come up
with the best one.

On Sun, Oct 18, 2020 at 4:51 PM Anders Langlands <[email protected]>
wrote:

> Wrapping C in Rust is a two-stage process: first writing an "unsafe" FFI
> binding to the C API, which is usually almost completely automated with a
> crate called bindgen, then writing a "safe" crate that provides a Rust-y
> API using the unsafe FFI bindings. Wrapping C++ means writing a C API
> first, then binding that to Rust, which is what my crate does.
>
> I've been meaning to return to this (and OSL, OpenSubdiv and others) at
> some point and try to make a project-specific C-binding generator using
> libclang, as manually maintaining the C stubs is laborious and error-prone.
>
> Scott, I'd be curious to know how you're getting on with cxx, I've been
> meaning to look into that. I'd be happy to collaborate on something we
> could integrate into the main project as Larry suggests.
>
> On Mon, 19 Oct 2020 at 12:30, Larry Gritz <[email protected]> wrote:
>
>> Feel free to have the discussion on-list, I'm sure it would be of
>> interest to many.
>>
>> If there was consensus on what the Rust APIs should look like, I would
>> welcome adding a set of Rust bindings to the main OIIO distribution.
>> Assuming that makes sense, I was thinking it would be much like we now have
>> with the Python bindings. The advantage to making Rust bindings part of the
>> main build would be that it could be built and tested as part of our CI,
>> versioned along with the rest of OIIO, and essentially never allowed to
>> break. Also, just like we would never accept a PR that added C++
>> functionality without making sure the Python bindings kept up, we could
>> ensure that nothing is left out of the Rust bindings. While I can
>> appreciate the cleanliness and independence of it being a separate project,
>> I can't help but think that it will be a neverending nightmare to try to
>> keep the bindings in sync with the main project.
>>
>> I don't know how automated it is to make Rust bindings for C (I know it's
>> a PITA for C++), but if making Rust bindings is substantially easier if you
>> had minimal plain C wrappers for the major C++ classes, I'm sure there
>> would be a lot of happy consumers of that even outside the Rust interest
>> group.
>>
>> I haven't had time to try Rust myself for any programming project, though
>> I've followed it from afar and like the idea of helping that community.
>> TBH, the main thing that keeps me from spending any time on Rust is just
>> that I can't contemplate the hassle of trying to program without my
>> favourite libraries, and having OIIO (and its many utilities that I reuse
>> in basically everything I write) available in Rust will substantially lower
>> the bar for me to dabble in it more.
>>
>> -- lg
>>
>>
>> On Oct 18, 2020, at 4:12 PM, Scott Wilson <[email protected]> wrote:
>>
>> Hey Anders,
>>
>> We were inspired by what you did, and also decided to see if we can take
>> this in a slightly different direction/ use cxx. If you're interested in
>> discussing the wrapper more we can take it off the list.
>>
>> On Sun, Oct 18, 2020 at 3:35 PM Anders Langlands <
>> [email protected]> wrote:
>>
>>> I also have a rust binding here if you're interested:
>>> https://github.com/anderslanglands/oiio-rs
>>>
>>> On Sun, 18 Oct 2020 at 04:43, Scott Wilson <[email protected]>
>>> wrote:
>>>
>>>> Awesome, thank you very much! I'll try this out and see how badly I
>>>> break things.
>>>>
>>>> On Sat., Oct. 17, 2020, 1:02 a.m. Larry Gritz, <[email protected]>
>>>> wrote:
>>>>
>>>>> If you know the true legal extent of the memory allocation in which
>>>>> that data pointer is located (in this case, the beginning and ending of 
>>>>> the
>>>>> vector, if you are passing a pointer to one of the elements of that
>>>>> vector), then I think you could certainly consider it an error if any of
>>>>> these addresses lay outside that buffer:
>>>>>
>>>>>     data + xstride*width - 1
>>>>>     data + ystride*height - 1
>>>>>     data + ystride*(height - 1) + xstride*width - 1
>>>>>     data + zstride*depth
>>>>>     data + zstride*(depth - 1) + ystride*height - 1
>>>>>     data + zstride*(depth - 1) + ystride*(height - 1) + xstride*width
>>>>> - 1
>>>>>
>>>>> There may be a more succinct way to put that, but I think it covers
>>>>> all the cases of + and - strides.
>>>>>
>>>>>
>>>>> On Oct 17, 2020, at 12:42 AM, Scott Wilson <[email protected]>
>>>>> wrote:
>>>>>
>>>>> Thanks! I guess to come from this at a different angle, let's say I'm
>>>>> doing something like this:
>>>>>
>>>>> std::vector<uint8_t> pixels(10*10*3*1);
>>>>> ImageInput.read_image(TypeDesc::UINT8, @pixels[0])
>>>>>
>>>>> Would there be a case where I could pick a stride value that would
>>>>> fall outside the pixels vector?
>>>>>
>>>>> PS: Thanks! I'm working on this with a friend, and hope to have
>>>>> something released in the near future.
>>>>>
>>>>> On Fri., Oct. 16, 2020, 11:47 p.m. Larry Gritz, <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Oops, my math was wrong (in an unimportant detail): If you are making
>>>>>> a mosaic of 16x5 of these 10x10 images, it is 80 small images you are
>>>>>> assembling in total, not 40.
>>>>>>
>>>>>>
>>>>>> On Oct 16, 2020, at 11:43 PM, Larry Gritz <[email protected]> wrote:
>>>>>>
>>>>>> The strides don't describe the size of the image, they are the
>>>>>> spacing in memory of where you want the values to be placed upon being 
>>>>>> read
>>>>>> (or taken from in order to write). There is no invalid set of strides,
>>>>>> because the caller might want them to end up anywhere in memory.
>>>>>>
>>>>>> Or am I misunderstanding?
>>>>>>
>>>>>> For a fully "contiguous" memory buffer where you intend for every
>>>>>> plane, scanline, pixel, and channel immediately follows the previous one,
>>>>>> then in our example the strides would be xstride=3, ystride=30,
>>>>>> zstride=300. (Though for a 2D image, the zstride is not used.)
>>>>>>
>>>>>> Here's an example of where you might have a stride range that is
>>>>>> wildly outside this: Let's say that you have 40 of these 10 x 10 x 3 x
>>>>>> uint8 image files and you are trying to read them in and assemble them 
>>>>>> into
>>>>>> a single RGBA mosaic image of 16x5 x 4 x uint8 (the additional channel is
>>>>>> alpha, which you will separately fill in as 1.0 [or 255 uint8] because 
>>>>>> it's
>>>>>> not in your RGB files).  Here's a cartoon to illustrate this:
>>>>>>
>>>>>>   +-----------------------------------------+
>>>>>>   | | | | | | | | | | | | | | | | | | | | | |
>>>>>>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>>>>>>   | | | | | | | | | | | | | | | | | | | | | |
>>>>>>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>>>>>>   | | | | | | | | | |X| | | | | | | | | | | |
>>>>>>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>>>>>>   | | | | | | | | | | | | | | | | | | | | | |
>>>>>>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>>>>>>   | | | | | | | | | | | | | | | | | | | | | |
>>>>>>   +-----------------------------------------+
>>>>>>
>>>>>> Each of my little grid cells is a 10x10 image. But that 10x10 image
>>>>>> denoted by the "X" needs to be placed in memory in the right portion of 
>>>>>> the
>>>>>> 16x10 x 5x10 mosaic. So what are the strides we use for the read? Well, 
>>>>>> the
>>>>>> xstride is 4 because we're making room for an alpha channel that wasn't
>>>>>> present in the file, the ystride is 640 (= 10*16*4), because each 
>>>>>> scanline
>>>>>> of the little 10x10 image that you read needs to be placed on the proper
>>>>>> scanline of the 160x50 mosaic you are assembling in memory.
>>>>>>
>>>>>> --  lg
>>>>>>
>>>>>>
>>>>>> P.S. Woo-hoo for making a Rust wrapper. I think that's a totally
>>>>>> great thing.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Oct 16, 2020, at 10:46 PM, Scott Wilson <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>> I'm experimenting with a Rust wrapper for OIIO, and had some
>>>>>> questions about the stride.
>>>>>>
>>>>>> Let's say I have an image that is 10x10 pixels, and 3 channels, and 1
>>>>>> byte per channel. What strides would be invalid for that image? I'm
>>>>>> guessing that anything between -10 * 10 * 3 * 1 to 10 * 10 * 3 * 1 and 
>>>>>> the
>>>>>> AutoStride would be valid, and everything else may try to access memory
>>>>>> that isn't initialized. Is this assumption correct, or am I missing
>>>>>> something?
>>>>>>
>>>>>> Thanks!
>>>>>> _______________________________________________
>>>>>> Oiio-dev mailing list
>>>>>> [email protected]
>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Larry Gritz
>>>>>> [email protected]
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> Oiio-dev mailing list
>>>>>> [email protected]
>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Larry Gritz
>>>>>> [email protected]
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> Oiio-dev mailing list
>>>>>> [email protected]
>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>
>>>>> _______________________________________________
>>>>> Oiio-dev mailing list
>>>>> [email protected]
>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>
>>>>>
>>>>> --
>>>>> Larry Gritz
>>>>> [email protected]
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Oiio-dev mailing list
>>>>> [email protected]
>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>
>>>> _______________________________________________
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>> _______________________________________________
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>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>
>>
>> --
>> Larry Gritz
>> [email protected]
>>
>>
>>
>>
>> _______________________________________________
>> Oiio-dev mailing list
>> [email protected]
>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>
> _______________________________________________
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