Hi Scott, yes please do add me to the repo I’d love to take a look and
pitch in as time allows.

On Mon, 19 Oct 2020 at 13:43, Scott Wilson <[email protected]> wrote:

> Hey Anders,
>
> Cxx has so far been pretty okay. It's pretty manual (hopefully autocxx
> makes it better, but as far as I know, it's still nowhere ready for using
> it on OpenImageIO). Right now the process looks something like this:
>
> 1. Create a header/cpp file that contains all of your class methods as
> functions.
> 2. Create an unsafe Rust interferface that's a 1 to 1 copy of the C++ side.
> 3. Create a safe Rust interface.
>
> For me, the really nice thing is I don't need to worry about the C++ -> C
> -> Rust steps. It drops the C step, but I still need to write that C++
> "ugly" interface.
>
> Also, if you want to join in on the fun, our repo is currently private
> while we get things to a working state. But, I can add you to the repo.
> Otherwise, I'm up for a discussion on how to take both designs and come up
> with the best one.
>
> On Sun, Oct 18, 2020 at 4:51 PM Anders Langlands <
> [email protected]> wrote:
>
>> Wrapping C in Rust is a two-stage process: first writing an "unsafe" FFI
>> binding to the C API, which is usually almost completely automated with a
>> crate called bindgen, then writing a "safe" crate that provides a Rust-y
>> API using the unsafe FFI bindings. Wrapping C++ means writing a C API
>> first, then binding that to Rust, which is what my crate does.
>>
>> I've been meaning to return to this (and OSL, OpenSubdiv and others) at
>> some point and try to make a project-specific C-binding generator using
>> libclang, as manually maintaining the C stubs is laborious and error-prone.
>>
>> Scott, I'd be curious to know how you're getting on with cxx, I've been
>> meaning to look into that. I'd be happy to collaborate on something we
>> could integrate into the main project as Larry suggests.
>>
>> On Mon, 19 Oct 2020 at 12:30, Larry Gritz <[email protected]> wrote:
>>
>>> Feel free to have the discussion on-list, I'm sure it would be of
>>> interest to many.
>>>
>>> If there was consensus on what the Rust APIs should look like, I would
>>> welcome adding a set of Rust bindings to the main OIIO distribution.
>>> Assuming that makes sense, I was thinking it would be much like we now have
>>> with the Python bindings. The advantage to making Rust bindings part of the
>>> main build would be that it could be built and tested as part of our CI,
>>> versioned along with the rest of OIIO, and essentially never allowed to
>>> break. Also, just like we would never accept a PR that added C++
>>> functionality without making sure the Python bindings kept up, we could
>>> ensure that nothing is left out of the Rust bindings. While I can
>>> appreciate the cleanliness and independence of it being a separate project,
>>> I can't help but think that it will be a neverending nightmare to try to
>>> keep the bindings in sync with the main project.
>>>
>>> I don't know how automated it is to make Rust bindings for C (I know
>>> it's a PITA for C++), but if making Rust bindings is substantially easier
>>> if you had minimal plain C wrappers for the major C++ classes, I'm sure
>>> there would be a lot of happy consumers of that even outside the Rust
>>> interest group.
>>>
>>> I haven't had time to try Rust myself for any programming project,
>>> though I've followed it from afar and like the idea of helping that
>>> community. TBH, the main thing that keeps me from spending any time on Rust
>>> is just that I can't contemplate the hassle of trying to program without my
>>> favourite libraries, and having OIIO (and its many utilities that I reuse
>>> in basically everything I write) available in Rust will substantially lower
>>> the bar for me to dabble in it more.
>>>
>>> -- lg
>>>
>>>
>>> On Oct 18, 2020, at 4:12 PM, Scott Wilson <[email protected]> wrote:
>>>
>>> Hey Anders,
>>>
>>> We were inspired by what you did, and also decided to see if we can take
>>> this in a slightly different direction/ use cxx. If you're interested in
>>> discussing the wrapper more we can take it off the list.
>>>
>>> On Sun, Oct 18, 2020 at 3:35 PM Anders Langlands <
>>> [email protected]> wrote:
>>>
>>>> I also have a rust binding here if you're interested:
>>>> https://github.com/anderslanglands/oiio-rs
>>>>
>>>> On Sun, 18 Oct 2020 at 04:43, Scott Wilson <[email protected]>
>>>> wrote:
>>>>
>>>>> Awesome, thank you very much! I'll try this out and see how badly I
>>>>> break things.
>>>>>
>>>>> On Sat., Oct. 17, 2020, 1:02 a.m. Larry Gritz, <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> If you know the true legal extent of the memory allocation in which
>>>>>> that data pointer is located (in this case, the beginning and ending of 
>>>>>> the
>>>>>> vector, if you are passing a pointer to one of the elements of that
>>>>>> vector), then I think you could certainly consider it an error if any of
>>>>>> these addresses lay outside that buffer:
>>>>>>
>>>>>>     data + xstride*width - 1
>>>>>>     data + ystride*height - 1
>>>>>>     data + ystride*(height - 1) + xstride*width - 1
>>>>>>     data + zstride*depth
>>>>>>     data + zstride*(depth - 1) + ystride*height - 1
>>>>>>     data + zstride*(depth - 1) + ystride*(height - 1) + xstride*width
>>>>>> - 1
>>>>>>
>>>>>> There may be a more succinct way to put that, but I think it covers
>>>>>> all the cases of + and - strides.
>>>>>>
>>>>>>
>>>>>> On Oct 17, 2020, at 12:42 AM, Scott Wilson <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>> Thanks! I guess to come from this at a different angle, let's say I'm
>>>>>> doing something like this:
>>>>>>
>>>>>> std::vector<uint8_t> pixels(10*10*3*1);
>>>>>> ImageInput.read_image(TypeDesc::UINT8, @pixels[0])
>>>>>>
>>>>>> Would there be a case where I could pick a stride value that would
>>>>>> fall outside the pixels vector?
>>>>>>
>>>>>> PS: Thanks! I'm working on this with a friend, and hope to have
>>>>>> something released in the near future.
>>>>>>
>>>>>> On Fri., Oct. 16, 2020, 11:47 p.m. Larry Gritz, <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> Oops, my math was wrong (in an unimportant detail): If you are
>>>>>>> making a mosaic of 16x5 of these 10x10 images, it is 80 small images you
>>>>>>> are assembling in total, not 40.
>>>>>>>
>>>>>>>
>>>>>>> On Oct 16, 2020, at 11:43 PM, Larry Gritz <[email protected]> wrote:
>>>>>>>
>>>>>>> The strides don't describe the size of the image, they are the
>>>>>>> spacing in memory of where you want the values to be placed upon being 
>>>>>>> read
>>>>>>> (or taken from in order to write). There is no invalid set of strides,
>>>>>>> because the caller might want them to end up anywhere in memory.
>>>>>>>
>>>>>>> Or am I misunderstanding?
>>>>>>>
>>>>>>> For a fully "contiguous" memory buffer where you intend for every
>>>>>>> plane, scanline, pixel, and channel immediately follows the previous 
>>>>>>> one,
>>>>>>> then in our example the strides would be xstride=3, ystride=30,
>>>>>>> zstride=300. (Though for a 2D image, the zstride is not used.)
>>>>>>>
>>>>>>> Here's an example of where you might have a stride range that is
>>>>>>> wildly outside this: Let's say that you have 40 of these 10 x 10 x 3 x
>>>>>>> uint8 image files and you are trying to read them in and assemble them 
>>>>>>> into
>>>>>>> a single RGBA mosaic image of 16x5 x 4 x uint8 (the additional channel 
>>>>>>> is
>>>>>>> alpha, which you will separately fill in as 1.0 [or 255 uint8] because 
>>>>>>> it's
>>>>>>> not in your RGB files).  Here's a cartoon to illustrate this:
>>>>>>>
>>>>>>>   +-----------------------------------------+
>>>>>>>   | | | | | | | | | | | | | | | | | | | | | |
>>>>>>>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>>>>>>>   | | | | | | | | | | | | | | | | | | | | | |
>>>>>>>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>>>>>>>   | | | | | | | | | |X| | | | | | | | | | | |
>>>>>>>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>>>>>>>   | | | | | | | | | | | | | | | | | | | | | |
>>>>>>>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>>>>>>>   | | | | | | | | | | | | | | | | | | | | | |
>>>>>>>   +-----------------------------------------+
>>>>>>>
>>>>>>> Each of my little grid cells is a 10x10 image. But that 10x10 image
>>>>>>> denoted by the "X" needs to be placed in memory in the right portion of 
>>>>>>> the
>>>>>>> 16x10 x 5x10 mosaic. So what are the strides we use for the read? Well, 
>>>>>>> the
>>>>>>> xstride is 4 because we're making room for an alpha channel that wasn't
>>>>>>> present in the file, the ystride is 640 (= 10*16*4), because each 
>>>>>>> scanline
>>>>>>> of the little 10x10 image that you read needs to be placed on the proper
>>>>>>> scanline of the 160x50 mosaic you are assembling in memory.
>>>>>>>
>>>>>>> --  lg
>>>>>>>
>>>>>>>
>>>>>>> P.S. Woo-hoo for making a Rust wrapper. I think that's a totally
>>>>>>> great thing.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Oct 16, 2020, at 10:46 PM, Scott Wilson <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>> I'm experimenting with a Rust wrapper for OIIO, and had some
>>>>>>> questions about the stride.
>>>>>>>
>>>>>>> Let's say I have an image that is 10x10 pixels, and 3 channels, and
>>>>>>> 1 byte per channel. What strides would be invalid for that image? I'm
>>>>>>> guessing that anything between -10 * 10 * 3 * 1 to 10 * 10 * 3 * 1 and 
>>>>>>> the
>>>>>>> AutoStride would be valid, and everything else may try to access memory
>>>>>>> that isn't initialized. Is this assumption correct, or am I missing
>>>>>>> something?
>>>>>>>
>>>>>>> Thanks!
>>>>>>> _______________________________________________
>>>>>>> Oiio-dev mailing list
>>>>>>> [email protected]
>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Larry Gritz
>>>>>>> [email protected]
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Oiio-dev mailing list
>>>>>>> [email protected]
>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Larry Gritz
>>>>>>> [email protected]
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Oiio-dev mailing list
>>>>>>> [email protected]
>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>
>>>>>> _______________________________________________
>>>>>> Oiio-dev mailing list
>>>>>> [email protected]
>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Larry Gritz
>>>>>> [email protected]
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> Oiio-dev mailing list
>>>>>> [email protected]
>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>
>>>>> _______________________________________________
>>>>> Oiio-dev mailing list
>>>>> [email protected]
>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>
>>>> _______________________________________________
>>>> Oiio-dev mailing list
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>>>>
>>> _______________________________________________
>>> Oiio-dev mailing list
>>> [email protected]
>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>
>>>
>>> --
>>> Larry Gritz
>>> [email protected]
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> Oiio-dev mailing list
>>> [email protected]
>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>
>> _______________________________________________
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>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>
> _______________________________________________
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>
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