Yeah, I think we'd want to target C99, because as far as I know, most
things with a C ffi target C99.

I'll try to gather a list of C projects to see how they name things. Also,
I'll probably share some of how Rust names functions and methods to
hopefully gather some more options.

On Mon., Oct. 19, 2020, 3:55 p.m. Anders Langlands, <
[email protected]> wrote:

> I’d personally prefer to see if we could shorten the names a little so
> “oiio_ii_open” instead of “OIIO_ImageInput_open” if we could make sure that
> there wouldn’t be any abbreviation conflicts. The long form does have the
> advantage that it’s unambiguous though.
>
> Regarding standards, Visual Studio has only just added support for C11 and
> C17 in preview and I don’t think we’d need anything beyond C99 for an API
> wrapper anyway?
>
>
>
> On Tue, 20 Oct 2020 at 10:18, Larry Gritz <[email protected]> wrote:
>
>> I've been in C++ land for so long that I'm afraid I don't know the idioms
>> that modern C culture likes these days. Is what you describe
>> OIIO_ImageInput_open or OIIO_ImageBufAlgo_add... does that look like the
>> way a 2020 C programmer would try to "namespace" things in C that has no
>> namespaces? Or would a C programmer scoff at how wordy it is?
>>
>> As far as how to name overloads... I think it might be instructive to
>> look at a few individual cases first and what feels right, then see if they
>> generalize into an overall rule. I'm hesitant to propose a rule first
>> without examples to know if we're going to hate it in practice.
>>
>> Which C standard would you want to target?
>>
>> -- lg
>>
>>
>> On Oct 19, 2020, at 1:51 PM, Scott Wilson <[email protected]> wrote:
>>
>> Sounds good to me. Also, if you want to automate the c bindings to some
>> degree, then you can look at https://github.com/EmbarkStudios/physx-rs
>> for inspiration. There's a talk in the readme with their c bindings
>> builder. Failing that, I'm fine with going through the legwork of making
>> the c interface.
>>
>> If I may make a suggestion for the naming, I'd suggest more or less
>> following what OIIO does in C++. So, for example,
>> OIIO::ImageInput.open(...) would be OIIO_ImageInput_open(...) and
>> classes/structs would be OIIOImageInput.
>>
>> The only question I have at the moment is how do we want to handle naming
>> functions with overrides?
>>
>> On Mon., Oct. 19, 2020, 1:00 p.m. Anders Langlands, <
>> [email protected]> wrote:
>>
>>> Branching this thread to talk specifics...
>>>
>>> So to summarize the different approaches we've each taken, in my repo (
>>> https://github.com/anderslanglands/oiio-rs/tree/master/coiio) I have a
>>> small shim library that creates a C interface to OIIO by wrapping with
>>> functions like:
>>>
>>> ImageBuf ImageBuf_create(const char* filename) {
>>>     return new OIIO::ImageBuf(OIIO::string_view(filename));
>>> }
>>>
>>> When building the rust crate, this is compiled into a static library by
>>> Cargo using CMake, with the environment variable OIIO_ROOT specifying the
>>> path to the OIIO installation. Currently the build script errors out if
>>> OIIO_ROOT is not specified, but it would be trivial to have it default to
>>> /usr/local etc. I also at one point had it downloading OIIO and building it
>>> directly, but cmake-rs had some issues with always rebuilding OIIO on any
>>> change to the crate, which made development interminable, so I stripped
>>> that out. That was nearly two years ago so may have been fixed. A good
>>> alternative would be to provide a separate (bash or python) build script
>>> that would download deps and run the build manually as a pre-process.
>>>
>>> From what I can tell from Scott's repo, cxx is doing essentially the
>>> same thing, but cxx handles building the shim library internally, so
>>> there's no need for invoking CMake from build.rs. Presumably you'd
>>> still need to specify the path to (and potentially build) OIIO and its deps
>>> using this method. If you compare the code in Scott's repo to mine, you can
>>> see they're very similar indeed.
>>>
>>> The issue I see here is that I don't think cxx actually saves you
>>> anything. In fact there's *more* code in the cxx case because you're
>>> specifying both the implementation (ffi.cpp) and the interface (ffi.h),
>>> whereas I only have to specify the implementation (coiio.cpp) and the
>>> interface is declared solely in ffi.rs.
>>>
>>> Building and linking the static library is the easiest part of the
>>> process, and is also the part that would be more generally useful outside
>>> of just Rust - you could use that C interface to trivially bind any
>>> language you want, so I think we want to preserve that.
>>>
>>> That leaves the question of how do we generate the C interface in the
>>> first place. I've been doing it manually, which is a tedious process, but
>>> works. Since it's just calling the C++ directly I think it's also
>>> reasonably sturdy against changes to the underlying OIIO API, since the
>>> compiler should catch most misuses, although I'm sure there are plenty of
>>> opportunities for subtle bugs still. Not to mention bikeshedding about
>>> naming conventions and code styles :)
>>>
>>> My idea for how to make the binding generation more automatic was to try
>>> and leverage libclang to generate the C wrappers semi-automatically. This
>>> would still require a fair amount of code: first writing the binding
>>> generator, then writing the rules for how to wrap the C++ API, but should
>>> allow generating the C API automatically, rather than maintaining it
>>> manually for every release. The downside is obviously this tool doesn't
>>> exist yet, and it would add a (optional) dependency on clang to the project.
>>>
>>> I think the best course of action here would be to write a C wrapper in
>>> OIIO itself that could be maintained along with the rest of the project.
>>> This would build a little C99 library that could be installed alongside the
>>> C++ library. This would unfortunately mean manually writing a header to go
>>> with it, although that part could probably be automated with a little
>>> scripting.
>>>
>>> Then oiio-rs should be a completely separate Rust crate that just uses
>>> bindgen to generate the unsafe API from the C library automatically, and
>>> provides a safe API on top of that. (Larry - Rust/Cargo kinda assumes that
>>> Cargo is the thing doing all the building and dependency management, so
>>> trying to provide a Rust artefact from the OIIO build process would be
>>> painful if it's possible at all).
>>>
>>> Let me know what you think.
>>>
>>>
>>> Cheers,
>>> Anders
>>>
>>>
>>>
>>>
>>>
>>> On Tue, 20 Oct 2020 at 02:53, Alvaro Castaneda <[email protected]>
>>> wrote:
>>>
>>>> Hi Larry and Anders
>>>> I'm helping Scott with the Rust Wrapper.
>>>> using CXX is been good, it is a very manual process and makes it only
>>>> usable in Rust, Larry you mentioned a minimal C API, that would make it
>>>> much simpler to wrap to Rust, that would also mean in can be wrapped to
>>>> many other languages,
>>>> So far we didn't want to go the C route, but that might not be a bad
>>>> idea since it would open the library a lot more and it might make it
>>>> simpler to automate, at least the bulk of it, for Rust.
>>>>
>>>> We need to discuss the approach.
>>>>
>>>> On Sun, Oct 18, 2020 at 8:40 PM Anders Langlands <
>>>> [email protected]> wrote:
>>>>
>>>>> Hi Scott, yes please do add me to the repo I’d love to take a look and
>>>>> pitch in as time allows.
>>>>>
>>>>> On Mon, 19 Oct 2020 at 13:43, Scott Wilson <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Hey Anders,
>>>>>>
>>>>>> Cxx has so far been pretty okay. It's pretty manual (hopefully
>>>>>> autocxx makes it better, but as far as I know, it's still nowhere ready 
>>>>>> for
>>>>>> using it on OpenImageIO). Right now the process looks something like 
>>>>>> this:
>>>>>>
>>>>>> 1. Create a header/cpp file that contains all of your class methods
>>>>>> as functions.
>>>>>> 2. Create an unsafe Rust interferface that's a 1 to 1 copy of the C++
>>>>>> side.
>>>>>> 3. Create a safe Rust interface.
>>>>>>
>>>>>> For me, the really nice thing is I don't need to worry about the C++
>>>>>> -> C -> Rust steps. It drops the C step, but I still need to write that 
>>>>>> C++
>>>>>> "ugly" interface.
>>>>>>
>>>>>> Also, if you want to join in on the fun, our repo is currently
>>>>>> private while we get things to a working state. But, I can add you to the
>>>>>> repo. Otherwise, I'm up for a discussion on how to take both designs and
>>>>>> come up with the best one.
>>>>>>
>>>>>> On Sun, Oct 18, 2020 at 4:51 PM Anders Langlands <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Wrapping C in Rust is a two-stage process: first writing an "unsafe"
>>>>>>> FFI binding to the C API, which is usually almost completely automated 
>>>>>>> with
>>>>>>> a crate called bindgen, then writing a "safe" crate that provides a 
>>>>>>> Rust-y
>>>>>>> API using the unsafe FFI bindings. Wrapping C++ means writing a C API
>>>>>>> first, then binding that to Rust, which is what my crate does.
>>>>>>>
>>>>>>> I've been meaning to return to this (and OSL, OpenSubdiv and others)
>>>>>>> at some point and try to make a project-specific C-binding generator 
>>>>>>> using
>>>>>>> libclang, as manually maintaining the C stubs is laborious and 
>>>>>>> error-prone.
>>>>>>>
>>>>>>> Scott, I'd be curious to know how you're getting on with cxx, I've
>>>>>>> been meaning to look into that. I'd be happy to collaborate on 
>>>>>>> something we
>>>>>>> could integrate into the main project as Larry suggests.
>>>>>>>
>>>>>>> On Mon, 19 Oct 2020 at 12:30, Larry Gritz <[email protected]> wrote:
>>>>>>>
>>>>>>>> Feel free to have the discussion on-list, I'm sure it would be of
>>>>>>>> interest to many.
>>>>>>>>
>>>>>>>> If there was consensus on what the Rust APIs should look like, I
>>>>>>>> would welcome adding a set of Rust bindings to the main OIIO 
>>>>>>>> distribution.
>>>>>>>> Assuming that makes sense, I was thinking it would be much like we now 
>>>>>>>> have
>>>>>>>> with the Python bindings. The advantage to making Rust bindings part 
>>>>>>>> of the
>>>>>>>> main build would be that it could be built and tested as part of our 
>>>>>>>> CI,
>>>>>>>> versioned along with the rest of OIIO, and essentially never allowed to
>>>>>>>> break. Also, just like we would never accept a PR that added C++
>>>>>>>> functionality without making sure the Python bindings kept up, we could
>>>>>>>> ensure that nothing is left out of the Rust bindings. While I can
>>>>>>>> appreciate the cleanliness and independence of it being a separate 
>>>>>>>> project,
>>>>>>>> I can't help but think that it will be a neverending nightmare to try 
>>>>>>>> to
>>>>>>>> keep the bindings in sync with the main project.
>>>>>>>>
>>>>>>>> I don't know how automated it is to make Rust bindings for C (I
>>>>>>>> know it's a PITA for C++), but if making Rust bindings is substantially
>>>>>>>> easier if you had minimal plain C wrappers for the major C++ classes, 
>>>>>>>> I'm
>>>>>>>> sure there would be a lot of happy consumers of that even outside the 
>>>>>>>> Rust
>>>>>>>> interest group.
>>>>>>>>
>>>>>>>> I haven't had time to try Rust myself for any programming project,
>>>>>>>> though I've followed it from afar and like the idea of helping that
>>>>>>>> community. TBH, the main thing that keeps me from spending any time on 
>>>>>>>> Rust
>>>>>>>> is just that I can't contemplate the hassle of trying to program 
>>>>>>>> without my
>>>>>>>> favourite libraries, and having OIIO (and its many utilities that I 
>>>>>>>> reuse
>>>>>>>> in basically everything I write) available in Rust will substantially 
>>>>>>>> lower
>>>>>>>> the bar for me to dabble in it more.
>>>>>>>>
>>>>>>>> -- lg
>>>>>>>>
>>>>>>>>
>>>>>>>> On Oct 18, 2020, at 4:12 PM, Scott Wilson <[email protected]>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Hey Anders,
>>>>>>>>
>>>>>>>> We were inspired by what you did, and also decided to see if we can
>>>>>>>> take this in a slightly different direction/ use cxx. If you're 
>>>>>>>> interested
>>>>>>>> in discussing the wrapper more we can take it off the list.
>>>>>>>>
>>>>>>>> On Sun, Oct 18, 2020 at 3:35 PM Anders Langlands <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> I also have a rust binding here if you're interested:
>>>>>>>>> https://github.com/anderslanglands/oiio-rs
>>>>>>>>>
>>>>>>>>> On Sun, 18 Oct 2020 at 04:43, Scott Wilson <[email protected]>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Awesome, thank you very much! I'll try this out and see how badly
>>>>>>>>>> I break things.
>>>>>>>>>>
>>>>>>>>>> On Sat., Oct. 17, 2020, 1:02 a.m. Larry Gritz, <[email protected]>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> If you know the true legal extent of the memory allocation in
>>>>>>>>>>> which that data pointer is located (in this case, the beginning and 
>>>>>>>>>>> ending
>>>>>>>>>>> of the vector, if you are passing a pointer to one of the elements 
>>>>>>>>>>> of that
>>>>>>>>>>> vector), then I think you could certainly consider it an error if 
>>>>>>>>>>> any of
>>>>>>>>>>> these addresses lay outside that buffer:
>>>>>>>>>>>
>>>>>>>>>>>     data + xstride*width - 1
>>>>>>>>>>>     data + ystride*height - 1
>>>>>>>>>>>     data + ystride*(height - 1) + xstride*width - 1
>>>>>>>>>>>     data + zstride*depth
>>>>>>>>>>>     data + zstride*(depth - 1) + ystride*height - 1
>>>>>>>>>>>     data + zstride*(depth - 1) + ystride*(height - 1) +
>>>>>>>>>>> xstride*width - 1
>>>>>>>>>>>
>>>>>>>>>>> There may be a more succinct way to put that, but I think it
>>>>>>>>>>> covers all the cases of + and - strides.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Oct 17, 2020, at 12:42 AM, Scott Wilson <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>> Thanks! I guess to come from this at a different angle, let's
>>>>>>>>>>> say I'm doing something like this:
>>>>>>>>>>>
>>>>>>>>>>> std::vector<uint8_t> pixels(10*10*3*1);
>>>>>>>>>>> ImageInput.read_image(TypeDesc::UINT8, @pixels[0])
>>>>>>>>>>>
>>>>>>>>>>> Would there be a case where I could pick a stride value that
>>>>>>>>>>> would fall outside the pixels vector?
>>>>>>>>>>>
>>>>>>>>>>> PS: Thanks! I'm working on this with a friend, and hope to have
>>>>>>>>>>> something released in the near future.
>>>>>>>>>>>
>>>>>>>>>>> On Fri., Oct. 16, 2020, 11:47 p.m. Larry Gritz, <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Oops, my math was wrong (in an unimportant detail): If you are
>>>>>>>>>>>> making a mosaic of 16x5 of these 10x10 images, it is 80 small 
>>>>>>>>>>>> images you
>>>>>>>>>>>> are assembling in total, not 40.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Oct 16, 2020, at 11:43 PM, Larry Gritz <[email protected]>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> The strides don't describe the size of the image, they are the
>>>>>>>>>>>> spacing in memory of where you want the values to be placed upon 
>>>>>>>>>>>> being read
>>>>>>>>>>>> (or taken from in order to write). There is no invalid set of 
>>>>>>>>>>>> strides,
>>>>>>>>>>>> because the caller might want them to end up anywhere in memory.
>>>>>>>>>>>>
>>>>>>>>>>>> Or am I misunderstanding?
>>>>>>>>>>>>
>>>>>>>>>>>> For a fully "contiguous" memory buffer where you intend for
>>>>>>>>>>>> every plane, scanline, pixel, and channel immediately follows the 
>>>>>>>>>>>> previous
>>>>>>>>>>>> one, then in our example the strides would be xstride=3, 
>>>>>>>>>>>> ystride=30,
>>>>>>>>>>>> zstride=300. (Though for a 2D image, the zstride is not used.)
>>>>>>>>>>>>
>>>>>>>>>>>> Here's an example of where you might have a stride range that
>>>>>>>>>>>> is wildly outside this: Let's say that you have 40 of these 10 x 
>>>>>>>>>>>> 10 x 3 x
>>>>>>>>>>>> uint8 image files and you are trying to read them in and assemble 
>>>>>>>>>>>> them into
>>>>>>>>>>>> a single RGBA mosaic image of 16x5 x 4 x uint8 (the additional 
>>>>>>>>>>>> channel is
>>>>>>>>>>>> alpha, which you will separately fill in as 1.0 [or 255 uint8] 
>>>>>>>>>>>> because it's
>>>>>>>>>>>> not in your RGB files).  Here's a cartoon to illustrate this:
>>>>>>>>>>>>
>>>>>>>>>>>>   +-----------------------------------------+
>>>>>>>>>>>>   | | | | | | | | | | | | | | | | | | | | | |
>>>>>>>>>>>>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>>>>>>>>>>>>   | | | | | | | | | | | | | | | | | | | | | |
>>>>>>>>>>>>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>>>>>>>>>>>>   | | | | | | | | | |X| | | | | | | | | | | |
>>>>>>>>>>>>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>>>>>>>>>>>>   | | | | | | | | | | | | | | | | | | | | | |
>>>>>>>>>>>>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>>>>>>>>>>>>   | | | | | | | | | | | | | | | | | | | | | |
>>>>>>>>>>>>   +-----------------------------------------+
>>>>>>>>>>>>
>>>>>>>>>>>> Each of my little grid cells is a 10x10 image. But that 10x10
>>>>>>>>>>>> image denoted by the "X" needs to be placed in memory in the right 
>>>>>>>>>>>> portion
>>>>>>>>>>>> of the 16x10 x 5x10 mosaic. So what are the strides we use for the 
>>>>>>>>>>>> read?
>>>>>>>>>>>> Well, the xstride is 4 because we're making room for an alpha 
>>>>>>>>>>>> channel that
>>>>>>>>>>>> wasn't present in the file, the ystride is 640 (= 10*16*4), 
>>>>>>>>>>>> because each
>>>>>>>>>>>> scanline of the little 10x10 image that you read needs to be 
>>>>>>>>>>>> placed on the
>>>>>>>>>>>> proper scanline of the 160x50 mosaic you are assembling in memory.
>>>>>>>>>>>>
>>>>>>>>>>>> --  lg
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> P.S. Woo-hoo for making a Rust wrapper. I think that's a
>>>>>>>>>>>> totally great thing.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Oct 16, 2020, at 10:46 PM, Scott Wilson <
>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> I'm experimenting with a Rust wrapper for OIIO, and had some
>>>>>>>>>>>> questions about the stride.
>>>>>>>>>>>>
>>>>>>>>>>>> Let's say I have an image that is 10x10 pixels, and 3 channels,
>>>>>>>>>>>> and 1 byte per channel. What strides would be invalid for that 
>>>>>>>>>>>> image? I'm
>>>>>>>>>>>> guessing that anything between -10 * 10 * 3 * 1 to 10 * 10 * 3 * 1 
>>>>>>>>>>>> and the
>>>>>>>>>>>> AutoStride would be valid, and everything else may try to access 
>>>>>>>>>>>> memory
>>>>>>>>>>>> that isn't initialized. Is this assumption correct, or am I missing
>>>>>>>>>>>> something?
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks!
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Oiio-dev mailing list
>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>
>>>>>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> Larry Gritz
>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Oiio-dev mailing list
>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>
>>>>>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> Larry Gritz
>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Oiio-dev mailing list
>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>
>>>>>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Oiio-dev mailing list
>>>>>>>>>>> [email protected]
>>>>>>>>>>>
>>>>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Larry Gritz
>>>>>>>>>>> [email protected]
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Oiio-dev mailing list
>>>>>>>>>>> [email protected]
>>>>>>>>>>>
>>>>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Oiio-dev mailing list
>>>>>>>>>> [email protected]
>>>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> Oiio-dev mailing list
>>>>>>>>> [email protected]
>>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> Oiio-dev mailing list
>>>>>>>> [email protected]
>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Larry Gritz
>>>>>>>> [email protected]
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> Oiio-dev mailing list
>>>>>>>> [email protected]
>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Oiio-dev mailing list
>>>>>>> [email protected]
>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>
>>>>>> _______________________________________________
>>>>>> Oiio-dev mailing list
>>>>>> [email protected]
>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>
>>>>> _______________________________________________
>>>>> Oiio-dev mailing list
>>>>> [email protected]
>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>
>>>> _______________________________________________
>>>> Oiio-dev mailing list
>>>> [email protected]
>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>
>>> _______________________________________________
>>> Oiio-dev mailing list
>>> [email protected]
>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>
>> _______________________________________________
>> Oiio-dev mailing list
>> [email protected]
>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>
>>
>> --
>> Larry Gritz
>> [email protected]
>>
>>
>>
>>
>> _______________________________________________
>> Oiio-dev mailing list
>> [email protected]
>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>
> _______________________________________________
> Oiio-dev mailing list
> [email protected]
> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>
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