On Thu, Oct 18, 2012 at 12:31:56PM -0500, Gregory Carter wrote:
> Thank you for clarifying the current issues.
> 
> Slow is a relative term, I did not mean to say the project is slow
> per se, just in comparison to Intel's roadmap the immediate benefit
> to an open architecture shouldn't be the only reason for pursing the
> project.

Intel pays a lot of salaries to ensure that a couple hundred (or thousand?)
engineer-hours a day are spent ensuring the roadmap gets implemented.

The fact that Open-Graphics has produced a board and a design based
mostly on 2-3 people's work is pretty impressive, IMHO.
 
> Bluntly I would like to see a hardware graphics architecture with
> shader support that is not encumbered with patents or the typical
> secret dealing requirements of signing over your first born in
> meetings that happen at Nvidia and ATI to insure nobody knows how
> much each company is stealing from their competitors or the open
> source community.
> 
> Which is the real reason for NDA's, and no source code.
> 
> In your estimation, what would it take to build a prototype with
> decent shader support for something like OpenGL 4.2 support?

I'd like to see this too. I'm debating cashing out part of my 401k
so I can spend a couple of months full time working on this. 

Would you be willing to put up some cash (or equivalent engineering
time) to make this happen? I think this could be a great crowdfunding
project, but its going to take lots of people to put in time and/or
money.

Like Timothy said, I'm probably going to do this regardless of if 
anyone else wants to contribute, and I'll probably start with modifying
an electric resistance furnance to see if I can actually fabricate 
working silicon in a garage. But if I'm doing this myself, I expect
I might be able to fabricate the past OGP1 design by about 2025.

So here's my challenge to the community: If you want a 'faster' project,
put some money or time in.

> -gc
> 
> 
> 
> 
> On 10/18/2012 11:46 AM, Timothy Normand Miller wrote:
> >There are some people who might look at this "Agenda 21" thing and
> >dismiss it outright as YACT (yet another conspiracy theory).
> >Personally, I know nothing about it, so I can't comment on that.
> >
> >What's on-topic here is that 120 Watts is a challenge to dissipate,
> >and you've only covered your CPU.  Add to that another couple of CPU
> >dies, and your main memory, and all your conversion losses, and then
> >your GPU, and you've got a row of furnaces in your datacenter.
> >
> >This "power wall" we keep going on about is a real problem.  The
> >original Itanium (Merced) was limited in performance not by signal
> >delay but by heat dissipation.  The clock speed and voltage had to be
> >lowered just to make it possible to cool the chip.  Later Itaniums
> >implemented more sophisticated power management that would dynamically
> >adjust voltage and frequency to stay within power and temperature
> >limits.  Low-end (e.g. ARM) and high-end (e.g. Xeon) make active use
> >of clock gating (to cut switching power) and power gating (to cut
> >switching and leakage power) for idle circuits, and it's getting to
> >the point where the granularity of power gating is going to have to be
> >sub-processor in order to continue to scale performance.  This is the
> >"dark silicon" problem.  Tons of interesting research is being done on
> >low-voltage circuits as yet another approach to dealing with both
> >power limits and to improve energy efficiency in general.
> >
> >As for "this" project being slow:  With regard to the currently active
> >OpenShader sub-project, the contributors have been myself and Mark
> >Marshall.  I put this out to the community in the hopes that we'd get
> >some outside help and move the project along more quickly.  But
> >frankly, I'm going to work on this with or without your help, and it's
> >the FOSS community's loss if they don't get any say in the project
> >direction and if things get done a lot later than they would prefer.
> >What I can do right now is get students involved, and I'm working on
> >that, and I can apply for NSF and other grants, and I'm working on
> >that too.  But I have other pressures.  I have two major research
> >directions.  One is energy efficiency in general (related to my prior
> >research), which I'm working to apply to GPUs, and then there's this
> >OpenShader sub-project, which is infrastructural.  Ideally, I'd do
> >OpenShader first because it would facilitate all other research in the
> >area, but practicality may force us to compromise.  The order and
> >proportion to which I focus on each one is going to be a function of
> >the help I can get, because I personally can only scale so far, and
> >Mark works on this entirely in his spare time.  There needs to be more
> >than two people on this.
> >
> >What is the straw man here?  The fact is, this infrastructural work is
> >going to be of immense value to researchers in GPU-related areas.
> >Whether or not you see it as feasible to turn this into consumer-grade
> >hardware is another matter.  But if I have a complete design on my
> >desk (part of the whole process of back-annotating a simulator with
> >real timing and energy information), I am in an excellent position to
> >have this funded and fabricated.
> >
> >
> >On Wed, Oct 17, 2012 at 8:42 PM, Gregory Carter <[email protected]> wrote:
> >>Critical thinking?
> >>
> >>That is for process and materials selection for GPU design.
> >>
> >>Agenda 21 has nothing to do with critical thinking, it simply _is_.
> >>
> >>Good Heavens!
> >>
> >>I would like to state for the record that no where did I say that document
> >>in my previous citation written by the "United Nations" contained _any_
> >>critical thinking. If you read it, it is entirely for a different audience.
> >>(i.e. That audience I can assure you is not anyone on this list.).
> >>
> >>I am not from a defense contractor.
> >>
> >>I am simply interested in the idea of a open GPU.
> >>
> >>I think the larger question is exactly what Intel is going to do with its
> >>roadmap.
> >>
> >>Did any of you guys look at this article:
> >>
> >>http://www.techradar.com/us/news/computing-components/graphics-cards/intel-could-kill-performance-pc-graphics-in-2015-1089339
> >>
> >>Given how slow the project is moving, I am wondering if we are chasing a
> >>straw man here.
> >>
> >>If the GPU simply becomes part of the CPU and just as programmable, the
> >>issues with ATI and Nvidia might be a mute point.
> >>
> >>Which would be fine with me, ATI and Nvidia deserve to burn in my opinion
> >>because I consider open source one of the few redeeming qualities of human
> >>pursuits in science and technology and I must say, on a daily basis I have
> >>to deal with these two companies and it physically makes me nauseous.
> >>
> >>-gc
> >>
> >>
> >>
> >>
> >>
> >>
> >>On 10/17/2012 06:23 PM, Troy Benjegerdes wrote:
> >>>Let's use some critical thinking here, okay?
> >>>
> >>>First, if a graphics card is using more than 60W power at *idle*,
> >>>it's going to turn into a puddle of molten slag under full load.
> >>>
> >>>Second, start thinking about who stands to *make money* here. Who's
> >>>going to get a bonus (or a promotion) because of some silly limit
> >>>like this?
> >>>
> >>>The 'agenda21' thing sounds like someone from a defense contractor
> >>>wrote it, so they can sell more military equipment. But the funny
> >>>thing is we have a competitive world market, and if AMD (or an
> >>>up-and-coming Chinese chipmaker) figures out theres more money in
> >>>120W graphics cards, then that's what we'll have, and the EU can
> >>>buy the slower limited versions and their players will get fragged
> >>>more.
> >>>
> >>>
> >>>On Tue, Oct 16, 2012 at 09:02:27AM -0500, Gregory Carter wrote:
> >>>>Welcome to Agenda 21.
> >>>>
> >>>>http://www.un.org/esa/dsd/agenda21/
> >>>>
> >>>>It is a well known publication by the U.N. to de-industrialize the west.
> >>>>
> >>>>It's main goals are:
> >>>>
> >>>>1) Stop or freeze/reduce the development of Urban centers.
> >>>>2) Reduce the use of technology in various areas in human
> >>>>communities to prevent the spread of electrical consumption and
> >>>>preserve woodland areas and water reserves.
> >>>>3) Reduce population through the application of genetically modified
> >>>>foods, targeting high growth populations in Africa and other
> >>>>undeveloped nations through the use of trade and GMO seed sales
> >>>>controls.
> >>>>
> >>>>It not only means no GPU's in your future, it also means death for
> >>>>billions.
> >>>>
> >>>>-gc
> >>>>
> >>>>On 10/15/2012 12:13 PM, Dieter BSD wrote:
> >>>>>Why not limit power directly rather than limiting memory bandwidth?
> >>>>>
> >>>>>The US has a gas guzzler tax for cars that use a lot of fuel.
> >>>>>But light bulbs and now GPUs get an outright ban?
> >>>>>
> >>>>>
> >>>>>http://www.techpowerup.com/173706/New-EU-Energy-Guidelines-Could-Cripple-High-End-Graphics-Cards.html
> >>>>>
> >>>>>Hmmm, maybe the 1% think Big Bird is using too much energy?
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> 
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