Le 2012-10-18 19:52, Troy Benjegerdes a écrit :
The fact that Open-Graphics has produced a board and a design based
mostly on 2-3 people's work is pretty impressive, IMHO.

less management overhead. Ask Seymour Cray ;-)

In your estimation, what would it take to build a prototype with
decent shader support for something like OpenGL 4.2 support?

I'd like to see this too. I'm debating cashing out part of my 401k
so I can spend a couple of months full time working on this.

excellent plan !

Would you be willing to put up some cash (or equivalent engineering
time) to make this happen? I think this could be a great crowdfunding
project, but its going to take lots of people to put in time and/or
money.

Like Timothy said, I'm probably going to do this regardless of if
anyone else wants to contribute, and I'll probably start with modifying
an electric resistance furnance to see if I can actually fabricate
working silicon in a garage. But if I'm doing this myself, I expect
I might be able to fabricate the past OGP1 design by about 2025.

So here's my challenge to the community: If you want a 'faster' project,
put some money or time in.

I agree.

And also look around : the closest to Gregory's wish is the MilkyMist VJ platform. It has a custom shader but it would be possible to adapt it and replace it with OG's work. In theory. Oh and it's a bit pricier (800$ ?) but at least it exists and is mostly free. Yes, it's worthless to reinvent the wheel.

YG
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