On Thu, 25 Jun 2020 at 16:36, Stefan Herbrechtsmeier
<ste...@herbrechtsmeier.net> wrote:
>
> Am 24.06.20 um 22:24 schrieb Otavio Salvador:
> > Em qua., 24 de jun. de 2020 às 17:17, Stefan Herbrechtsmeier
> > <ste...@herbrechtsmeier.net> escreveu:
> >> The go-mod.bbclass download data from the internet during do_compile. If
> >> you cut the internet connection after a do_fetch the do_compile failed:
> >
> > Yes, this was the better we could get without hacking go mod tool
> > itself. It would be nice if you can provide an alternative way to
> > improve it.
> >
>
> What are the alternative?
>
> a) Add a fetcher to bitbake to create a vendor directory via `go mod
> vendor`?
> b) Add a `create_go.py` to recipetool and create a recipe per module?
>
> The solutions are related to the npm (a) and python (b) solution.
>
> I don't like a) because it breaks the best practices of OE (for example
> one major version per project and avoid embedded dependencies). On the
> other side b) isn't so simple because of the circular dependency between
> go projects. This means we need a package (recipe) for the source and
> the binary.

(a) may not be in line with past best practices but I think it's
better than no change. It at least gives the archiver and licensing
classes a chance to capture the relevant artifacts (if configured
correctly) and so do proper license compliance and/or maintain a
source mirror.

I think the Python method of one recipe per dependency works well for
Python since it's not common to distribute a built artifact which
statically links all those dependencies together. That's often not the
case with rust and golang projects though. I still think one recipe
per upstream project with dependencies fully expressed in the bitbake
recipes would be ideal but as others have said that's fighting a
losing battle.

-- 
Paul Barker
Konsulko Group
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