On Oct 22, 2013, at 9:38 AM, Pedro Duque Vieira <pedro.duquevie...@gmail.com> 
wrote:

> These have are just styled CheckBoxes (or Toggle buttons, or Radio Buttons). 
> We've done this for example for DukePad.
> Yes that's right but I think that as it is used so much on Android, ios and 
> windows 8 it should have a control representation. For instance the same can 
> be said of checkbox, you can make one out of a styled toggle button but as it 
> is used so much it merits being a control.

This is true. From a class count perspective (and embedded) it probably would 
have been better for us not to do CheckBox and RadioButton, but just do 
ToggleButton with some static final ints for doing the styling. But then again, 
maybe not.

> > and in having controls that have the necessary properties so that they can
> > be "touchable".
> I'm talking about having the appropriate size for instance for you to touch 
> it. You can't use Modena straight out for a mobile app. Perhaps having a 
> Modena spinoff that has touch in mind.

This is something worth thinking about. I noticed the fonts weren't the right 
size, implying that the port on iOS isn't picking up the best font size, and 
all the UI controls are sized based on the font, so in theory this might be 
sufficient. But it is true a spin-off with bigger insets might be necessary 
(but it isn't clear to me at least that this will be needed).

> What about input controls that popup the ios keyboard for entering text. Is 
> this already available? If not how can these be achieved. Also we should keep 
> in mind that the keyboard has to change in accordance to what the user has to 
> enter: address, number, email, etc..

Yes, we already show the native keyboard. One mechanism we've discussed for 
input methods is to have some attributes you can add to a TextInputControl's 
properties map, which can then be used to show the right keyboard UI.

Richard

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