I also forgot,
The argument could be made that if we did indeed use angle, we could
ditch our directx 9 pipeline altogether and just use "one" hardware
pipeline. We would really have to evaluate this though, and I am not
sure the work would be worth the benefit (if there even is any).
On 7/21/2014 10:04 AM, Joseph Andresen wrote:
Hi Tobias,
I took an extensive look into exactly what angle provides in terms of
a feature set, and at the time, found that it wouldn't really get us
anything. Technical challenges aside, being able to run the GL pipe on
windows is not limited by prism, in fact in the past me and other
engineers have used windows es2 to vet out platform specific bugs. I
think we just don't ship with that support.
I do think one interesting thing to set up would be to use it to
validate our shaders (if all the legal stuff worked out and we were
actually able to use it).
-Joe
On 7/21/2014 4:17 AM, Tobias Bley wrote:
Hi,
does anybody knows the AngleProject?
(https://code.google.com/p/angleproject/)
It’s used by Chrome and Firefox for WebGL to translate OpenGL ES2
code to DirectX on Windows….
Maybe it can be used to use the JavaFX OpenGL ES2 pipeline on Windows
too?
Best regards,
Tobi