Hi All, I'm interested how I can get the model of the GPU card using Java. Can you show me some basic example?
BR, Peter On Wed, Aug 6, 2014 at 3:02 AM, Jim Graham <james.gra...@oracle.com> wrote: > If there is a card that can't keep up with what we want it to do then we > should probably be dealing with that on our end as well, whether by > disabling 3D on that card or by black listing it and just falling back to > sw pipeline. We already do that with a number of embedded GPUs... > > ...jim > > On 8/1/14 2:27 AM, Mike Hearn wrote: > >> >>> Scott is correct about the determining of the SW pipeline. To add to >>> that, >>> if knowing whether you are running on SW is sufficient >>> >>> >> Unfortunately for the Intel HD4000 card that some older laptops have, it >> technically supports 3D but struggles to do basic shader effects at 60fps >> when running at high pixel densities. I think I posted about this problem >> before. Simpler animations work better (just) but I'd prefer to only fall >> back to that when necessary. >> >> >> I think the suggestion about starting out assuming that animation will be >>> OK and then backing off is a good one, if it is practical for your >>> application. >>> >>> >> Given that I'll be bundling a JVM with the app anyway I think it'd be >> easier and give a better UX to just patch JavaFX to expose this data using >> an API specific to my app. It obviously has it because when running with >> Prism debug logging the info is printed. >> >>