This does seem somewhat strange. Do you get multiple calls to your runnable if you use a KeyCharacter combination and KeyCode combination for CTRL-a or other key that generates a key char without needing a shift?

-- Kevin


Scott Palmer wrote:
What is very interesting about this is that I can't duplicate it with the
"+" character.
I've added all of the following to the scene accelerators and it still only
fires my "plus" action once for each press.

KeyCombination cmdPlus = new KeyCodeCombination(KeyCode.PLUS,
KeyCombination.CONTROL_DOWN);
KeyCombination cmdAdd = new KeyCodeCombination(KeyCode.ADD,
KeyCombination.CONTROL_DOWN);
KeyCombination cmdPlusAsShiftEquals = new
KeyCodeCombination(KeyCode.EQUALS, KeyCombination.CONTROL_DOWN,
KeyCodeCombination.SHIFT_DOWN);
KeyCombination cmdPlusFromCharacter = new KeyCharacterCombination("+",
KeyCombination.CONTROL_DOWN);

This is weird.

On Fri, Sep 26, 2014 at 1:01 PM, Scott Palmer <swpal...@gmail.com> wrote:

KeyCombination cmdMinus = new Key*Code*Combination(KeyCode.MINUS,
KeyCombination.CONTROL_DOWN);
KeyCombination cmdMinusFromCharacter = new Key*Character*Combination("-",
KeyCombination.CONTROL_DOWN);

Using the above like this:
scene.getAccelerators().put(cmdMinus, runnable);
scene.getAccelerators().put(cmdMinusFromCharacter, runnable);

Will result in the runnable being fired twice from the same keypress.

I propose changing the accelerator processing logic so that only one
runnable gets called as the intention appears to be that a KeyCombination
can only have one runnable associated with it, but the logic in Map doesn't
see the above two KeyCombinations as the same key in the Map.

Note: With the second combination above I really wanted something that
worked for both MINUS and SUBTRACT simultaneously - since they both type
the same Character and only one accelerator can be set on a MenuItem.

Scott


Reply via email to