> > (And yes, the current JavaFX 3D features are extremely rudimentary and not > particularly useful. I don't expect them to be ever enhanced. They're > effectively "frozen". It's a harsh call but I think they were a mistake > from day one. We need a completely different alternative). >
I somewhat agree, but at the time - lacking something like ANGLE - there was no alternative. And it's sufficient to be able to put a UI surface onto a cube and spin it around, and other simple but effective animation techniques. As macOS has showed you don't need a full blown 3D engine to make good use of a GPU: just tasteful use of basic shapes, animations and shader effects gets you a long way, and FX does support those.