On Thu, 16 Jan 2020 10:55:38 GMT, Ambarish Rapte <[email protected]> wrote:
>> modules/javafx.graphics/src/main/java/javafx/scene/Scene.java line 1306:
>>
>>> 1305: int verticalTileNb = (int) Math.ceil(height / (double)
>>> maxTextureSize);
>>> 1306: int horizontalTileNb = (int) Math.ceil(width / (double)
>>> maxTextureSize);
>>> 1307: for (int i = 0; i < horizontalTileNb; i++) {
>>
>> A suggestion for this arithmetic.
>> int verticalTileNb = height / maxTextureSize + 1;
>> int horizontalTileNb = width / maxTextureSize + 1;
>> This will avoid the type casting and floating point operations. However I
>> leave it to you to change or not.
>
> Assuming `Nb` in `verticalTileNb` stands for number, I would recommend to
> change the names as `numVerticalTiles` and `numHorizontalTiles`
I think the proposed code changes are wrong in case that `height /
maxTextureSize` is an exact integer. (Same for width). I normally add the 1
only if `height % maxTextureSize != 0`
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PR: https://git.openjdk.java.net/jfx/pull/68