It doesn't look to me like a big problem, regardless of the size of the
project. You just include the modules you want depending on what your
application needs and which platforms it targets. In Gradle, it's just 2
lines of code.

There is also the JavaFX plugin that might help with this, but it's
unrelated to the development here:
Gradle variant - https://github.com/openjfx/javafx-gradle-plugin
Maven variant - https://github.com/openjfx/javafx-maven-plugin

On Fri, Oct 21, 2022 at 1:29 AM Thomas Reinhardt <thomas.reinha...@s4p.de>
wrote:

> Thanks Nir for the links to the other discussions. I got the thing to run
> with the simple approach of including all artifacts. Probably did miss some
> before but it's late in the night here :)
>
> One thing that still bugs me is that I have to do dependency resolution
> manually if I want to include artifacts for different platforms. Not a huge
> problem but far from a perfect solution.  And I can't stop to think what
> other big projects are doing. Apart from toy-applications that run on the
> development system only, everybody should have the same problems I had. Or
> maybe I am just the last one striving for a platform independent
> application.
>
> Thank you all for helping out!
>
> ------------------------------
> *From:* Nir Lisker <nlis...@gmail.com>
> *Sent:* 20 October 2022 23:14
> *To:* Thomas Reinhardt <thomas.reinha...@s4p.de>
> *Cc:* openjfx-dev@openjdk.org <openjfx-dev@openjdk.org>
> *Subject:* Re: Platform independent deployment
>
> There was a discussion on this some years ago, it started here:
> https://mail.openjdk.org/pipermail/openjfx-dev/2018-April/021762.html
> (and continued in
> https://mail.openjdk.org/pipermail/openjfx-dev/2018-May/021774.html).
> There might have been another discussion after that, I don't remember.
>
> Thomas, the graphics, media, and web modules contain OS-specific
> libraries. You will need to do what I showed for any of these that you use.
>
> On Fri, Oct 21, 2022 at 12:05 AM Thomas Reinhardt <thomas.reinha...@s4p.de>
> wrote:
>
> Interesting. I will repeat my test more carefully. Maybe I am just doing
> something incredible stupid. But Andy has a good point: why include the
> java classes at all in the platform-specific jars - shouldn't they just
> contain the native libraries if all the java code is indeed the same?
>
> -Thomas
>
> ------------------------------
> *From:* openjfx-dev <openjfx-dev-r...@openjdk.org> on behalf of Andy
> Goryachev <andy.goryac...@oracle.com>
> *Sent:* 20 October 2022 22:53
> *To:* John Hendrikx <john.hendr...@gmail.com>; openjfx-dev@openjdk.org <
> openjfx-dev@openjdk.org>
> *Subject:* Re: Platform independent deployment
>
>
> Good point - are we packaging platform-specific javafx parts incorrectly?
>
>
>
> -andy
>
>
>
> *From: *openjfx-dev <openjfx-dev-r...@openjdk.org> on behalf of John
> Hendrikx <john.hendr...@gmail.com>
> *Date: *Thursday, 2022/10/20 at 13:03
> *To: *openjfx-dev@openjdk.org <openjfx-dev@openjdk.org>
> *Subject: *Re: Platform independent deployment
>
> Correct me if I'm wrong, but all the classes in the artifacts for win,
> linux and mac are actually exactly the same -- this is Java code after
> all, why would all Java classes for a platform be platform specific?  It
> doesn't matter which one is packaged.  The platform specific stuff lives
> in the native libraries -- my shaded jar just includes all of them for
> all platforms (dll for windows, so for linux, dylib for mac).  I'm
> pretty sure I used this exact same jar to run my software on windows and
> linux.  Never tested mac as I don't own one.
>
> My pom therefore includes all three, like Nir Lisker has, and my shaded
> artifact just packages them all (I get a lot of warnings about duplicate
> classes, but those can just be ignored).
>
> --John
>
> On 20/10/2022 19:03, Thomas Reinhardt wrote:
> >
> > Hi Nir,
> >
> > Does not work (I testet it) and it can not work (see below).
> >
> > Also, this is exactly what my naive test was (I did not use maven to
> > copy the artifacts, but the result obviously is the same).
> >
> > It can not work as the implementation classes have the same name and
> > thus the jre can not distinguish which one to load. For example both
> > javafx-web-18-win and javafx-web-18-linux define a class
> > "javafx.scene.web.WebEngine". From the jre's point of view they are
> > the same.
> >
> > What would be needed is
> >
> > Either: a class "javafx.scene.web.WebEngine" that is only a thin
> > wrapper to javafx.scene.web.linux.WebEngine.
> >
> > Or: a class that loads only one of the implementations during
> > application startup (technically it could load both implementations
> > with different classloaders, but lets not go there).
> >
> > There might be other solutions but I am not aware of any.
> >
> >
> > I was looking for a help forum but did only find the #introduction
> > link you mentioned.
> >
> >
> >     -Thomas
> >
> >
> >
> > On 20/10/2022 17:52, Nir Lisker wrote:
> >> Hi Thomas,
> >>
> >> Did you try to just specify the platform-specific dependencies in the
> >> POM?
> >>
> >>      <dependency>
> >>          <groupId>org.openjfx</groupId>
> >>          <artifactId>javafx-graphics</artifactId>
> >>          <version>19</version>
> >>          <classifier>win</classifier>
> >>      </dependency>
> >>      <dependency>
> >>          <groupId>org.openjfx</groupId>
> >>          <artifactId>javafx-graphics</artifactId>
> >>          <version>19</version>
> >>          <classifier>linux</classifier>
> >>      </dependency>
> >>      <dependency>
> >>          <groupId>org.openjfx</groupId>
> >>          <artifactId>javafx-graphics</artifactId>
> >>          <version>19</version>
> >>          <classifier>mac</classifier>
> >>      </dependency>
> >>
> >> Seems more of a question for help forums, though if this information
> >> is not mentioned in https://openjfx.io/openjfx-docs/#introduction
> >> <https://openjfx.io/openjfx-docs/#introduction>, it might be worth
> >> adding it.
> >>
> >> On Thu, Oct 20, 2022 at 9:42 AM Thomas Reinhardt
> >> <thomas.reinha...@s4p.de <mailto:thomas.reinha...@s4p.de
> <thomas.reinha...@s4p.de>>> wrote:
> >>
> >>
> >>     Hi!
> >>
> >>     Apologizes if this is not the proper list to ask my question.
> >>
> >>     For context: we are using the WebView of JavaFX in our legacy swing
> >>     based frontend application. For now that is the only component we
> >> are
> >>     using but we might migrate completely at a later point in time.
> >>
> >>     I have an issue with the way platform dependent dependencies are
> >>     handled. We are using maven btw.
> >>     My understanding is that during the build a profile is selected
> >>     based on
> >>     the host os name and architecture. That profile then sets a property
> >>     (javafx.platform) that is in turn used as the classifier for
> >> platform
> >>     dependent dependencies.
> >>     (Offtopic to my question: eclipse warns that the profile ids are not
> >>     unique in the org.openjfx:javafx pom.xml).
> >>
> >>     Which means that the result of my build is locked to a single
> >> platform.
> >>     But we have customers for windows and linux and don't want to have
> >>     separate artifacts as that would mean we also have to handle that
> >>     distinction in our installer etc.
> >>
> >>     I know I can override the automatically detected platform but
> >> that does
> >>     not solve the issue.
> >>
> >>     Ideally I would use something like -Djavafx.platform=all but that
> >> does
> >>     not exist.
> >>
> >>     My question is: is there an existing solution where I can just
> >> include
> >>     all platform dependencies for say windows and linux and the runtime
> >>     "sorts it out"? A naive test (manual copying of artifacts) of mine
> >>     unfortunately failed. Of course I could just use custom classloaders
> >>     and
> >>     do it myself but I really would prefer to use an existing
> >> solution and
> >>     not implement some workaround.
> >>
> >>     If there is no solution (yet), is there interest in such a
> >> feature? We
> >>     might be able to contribute to the project.
> >>
> >>
> >>     -Thomas
> >>
>
>

Reply via email to