yes! 
thanks gerrit, 
the latest nvidia release adds support 4 GLSL in linux...
now I just have to understand why my shader run soooo sluggish...


Il gio, 2004-07-01 alle 09:29, Gerrit Voss ha scritto:
> Hi,
> 
> try the once release yesterday ;-)
> 
> gerrit
> 
> On Thu, 2004-07-01 at 15:28, Enrico Borrione wrote:
> > Since I am working on redhat 9... i think we tracked down the problem :|
> > 
> > No drivers yet? Bad, bad, bad, I'll ask a bit around in the OpenGL forum
> > for more info...
> > 
> > thanks!
> > 
> > Il mer, 2004-06-30 alle 19:59, Andreas Zieringer ha scritto:
> > > Hi Enrico,
> > > 
> > > did the testSHLEarth example work? If you are working on linux there is
> > > not yet a OpenGL driver supporting GLSL. On windows you need a registry
> > > hack you need to add the following keys.
> > > 
> > > Andreas
> > > 
> > > Windows Registry Editor Version 5.00
> > > 
> > > [HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\OpenGL]
> > > 
> > > [HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\OpenGL\Debug]
> > > "ShaderObjects"=dword:00000001
> > > 
> > > > hi all,
> > > > 
> > > > i was able to finish my project with ARB_Vertex_Programs and
> > > > ARB_Fragment_Programs. Now i am planning to change those two programs
> > > > with one GLSL Chunk. I downloaded the new OpenSG CVS, built it,
> > > > installed and made some minor changes to my code. 
> > > > When i turn on the shl chunk, nothing happens, the graphic card is
> > > > *still* using its standard pipeline.
> > > > 
> > > > I copied almost one on one the parts relative to the shader from the
> > > > testSHLEarth.cpp program, and AFAIK i didn't forget anything, so why my
> > > > shl chunk is being ingored???? any possible reason?
> > > > 
> > > > this pc is powered with a geForceFX 5200, it should be capable to use
> > > > the shadin language. 
> > > > Maybe do i have to download anything from OpenGL.org? 
> > > > 
> > > > thanks,
> > > > enrico
> > > 
> > > 
> > > 
> > > 
> > > 
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