Hello list,

I face some problems with using SimpleTexturedMaterial. I can't manage to load 
the texture:

WARNING: could not read blue003.jpg
WARNING: TextureChunk::initialize: can't mimmap non-2D textures that are not 
2^x!!!
WARNING: TextureChunk::initialize: can't scale non-2D textures that are not 
2^x!!!

Actually, it's done in the same way like in any tutorial. I can't see the 
difference...

Which possibilities, in general, are there to prevent texture loading from 
working?

Thank you very much,

Pascal




Code:

    ImagePtr image = Image::create();
    image->read("blue003.jpg");
    SimpleTexturedMaterialPtr texture = SimpleTexturedMaterial::create();
    beginEditCP(texture);
    {
        texture->setAmbient      (Color3f(0.3,0.3,0.3));
        texture->setDiffuse      (Color3f(0.2,0.8,0.8));
        texture->setEmission     (Color3f(0.0,0.0,0.0));
        texture->setSpecular     (Color3f(1.0,1.0,1.0));
        texture->setShininess    (20);
        texture->setTransparency (0);
        texture->setColorMaterial(GL_NONE);

        texture->setImage        (image);
        texture->setMinFilter    (GL_LINEAR_MIPMAP_LINEAR);
        texture->setMagFilter    (GL_NEAREST);
        texture->setEnvMode      (GL_MODULATE);
        texture->setEnvMap       (false);
    }
    endEditCP  (texture);


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