Hi Terry,

thanks for the patch. Perhaps I should add support for arrays. Did you disable the headlight?

Andreas

Okay, I submitted a patch that adds OSGLight0Active through
OSGLight7Active.  There's a weird problem where
RenderAction->getActiveLightMask() returns a 1 when I expect it to
return 0.  So my shaders always think at least 1 light is on.  No luck
debugging this so far, but maybe someone out there knows where the
problem might be.



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