Yes. I was testing with testSHLLights, in which the headlight was already turned off. - Terry
On 7/1/05, Andreas Zieringer <[EMAIL PROTECTED]> wrote: > Hi Terry, > > thanks for the patch. Perhaps I should add support for arrays. Did you > disable the headlight? > > Andreas > > > Okay, I submitted a patch that adds OSGLight0Active through > > OSGLight7Active. There's a weird problem where > > RenderAction->getActiveLightMask() returns a 1 when I expect it to > > return 0. So my shaders always think at least 1 light is on. No luck > > debugging this so far, but maybe someone out there knows where the > > problem might be. > > > > ------------------------------------------------------- > SF.Net email is sponsored by: Discover Easy Linux Migration Strategies > from IBM. Find simple to follow Roadmaps, straightforward articles, > informative Webcasts and more! Get everything you need to get up to > speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_idt77&alloc_id492&op=click _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
