Yes.  I was testing with testSHLLights, in which the headlight was
already turned off.
- Terry

On 7/1/05, Andreas Zieringer <[EMAIL PROTECTED]> wrote:
> Hi Terry,
> 
> thanks for the patch. Perhaps I should add support for arrays. Did you
> disable the headlight?
> 
> Andreas
> 
> > Okay, I submitted a patch that adds OSGLight0Active through
> > OSGLight7Active.  There's a weird problem where
> > RenderAction->getActiveLightMask() returns a 1 when I expect it to
> > return 0.  So my shaders always think at least 1 light is on.  No luck
> > debugging this so far, but maybe someone out there knows where the
> > problem might be.
> 
> 
> 
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