Hi Dirk,

Dirk Reiners schrieb:

I see you don't do any begin/endEdits, or did you just remove them
before posting? You should have begin/endEdit blocks around the FC
changes that you do, or behavior is pretty much undefined. Can you
please add those and if it still crashes, send us some kind of stack
trace?
I was just trying, but I wouldn't have thought, that these begin/endEdits are so much important. I think I have to go on and fix the whole project a little bit... Now it works really fine.

I think, this should be the last of this emails.

I hope you're going to send at least one more with some pictures of hwo
it works. ;)
Yes, here is one. I have as diploma thesis a real time particle system in an OpenSG project and the computation should be done by shader. But for now, it is only computed by normal cpu computation: http://wwwcs.uni-paderborn.de/cs/ag-domik/kuddel/screeny.jpg As you can see, the 2nd viewport is located over the first one, and there you can see one of my datasets. Later it will be located behind the first viewport. And how it works, I'm going to find out soon.... (not today anymore). ;-)

And thanks for the help.

NP, my pleasure. People that push the system are important. You're
pushing in an unusual direction (or at least a direction the system was
really not designed for), but it's good to know about it for future
reference.
Thanks!
One last question: What is the fastest way to get a "screenshot" from the viewport into an image object? I suppose, TextureGrabForeground is the best, isn't it?

Yours

        Dirk


Good Night,
Oliver


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