Hi Dirk,

Dirk schrieb:


   Hi guys,

Terry Welsh wrote:

Don't forget.  If you're using glGenTextures, start your app with
something like glGenTextures(10000);   OpenSG doesn't use that so it
will produce lots of mysterious errors if you use low-numbered
textures.  That quirk has bitten me before :)
-Terry
...or you can just register your objects with OpenSG and get your IDs from there. I'm not at my machine right now so I don't have it, but I can send that code around tomorrow if interested.

   Dirk

Sure, very interested.

Thanx
Oliver


-------------------------------------------------------
SF.Net email is Sponsored by the Better Software Conference & EXPO
September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices
Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA
Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to