Hi Oliver,
On Wed, 2005-09-07 at 21:30 +0200, Oliver Kutter wrote:
>
> Sure, very interested.
here you go. It's pretty simple.
Hope it helps
Dirk
// registerGLObject: shows how to reserve OpenGL IDs that OpenSG will not use.
// Useful for integrating other OpenGL code into an OpenSG program.
#include <OpenSG/OSGGLUT.h>
#include <OpenSG/OSGConfig.h>
#include <OpenSG/OSGWindow.h>
OSG_USING_NAMESPACE
// A dummy function to be registered as a callback.
// This is necessary on older versions of OpenSG. Current versions can use
// NULL instead, see below.
void dummy(Window*, UInt32)
{
}
// Initialize GLUT & OpenSG and set up the scene
int main(int argc, char **argv)
{
osgInit(argc,argv);
// Register a dummy callbak that is never called
// Necessary on older versions (before 1.6)
UInt32 id = Window::registerGLObject(osgTypedFunctionVoidFunctor2Ptr<Window,
UInt32>(dummy), 1);
std::cout << "Reserved 1 id: " << id << std::endl;
// Use NULL as the callback. It's never called anyway.
id = Window::registerGLObject(osgTypedFunctionVoidFunctor2Ptr<Window,
UInt32>(NULL), 5);
std::cout << "Reserved 5 ids starting at: " << id << std::endl;
osgExit();
return 0;
}