Hi, I'm loading a very large 3ds object into the scene graph and I don't see the textures at all (the geometry is fine though). I tried to use the logging with LOG_DEBUG and all I get is a NOTICE message from the loader (among other info): "38 invalid tri during halfedge construction found". Whatever that means. Is it possible that the 3ds loader stops loading the textures after such an error? How can I debug the textures anyway?
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