Hi,

I'm loading a very large 3ds object into the
scene graph and I don't see the textures at 
all (the geometry is fine though). I tried to
use the logging with LOG_DEBUG and all
I get is a NOTICE message from the loader
(among other info): "38 invalid tri during
halfedge construction found". Whatever
that means. Is it possible that the 3ds loader
stops loading the textures after such an error?
How can I debug the textures anyway?

Regards,

  Toni

--
Ing. Antonio Bleile
Seac02 S.r.l.
via Avogadro 4
10121 Torino Italia
Tel. +39.011.197.006.52
Fax +39.011.197.006.53
E-mail [EMAIL PROTECTED]
Sito www.seac02.it

Questa E-mail è rivolta unicamente alle persone o enti ai quali è
indirizzata. Essa può contenere informazioni la cui riservatezza è tutelata.
Sono vietati la riproduzione e qualsiasi uso di questa e-mail e/o delle
informazioni in essa contenute in mancanza di autorizzazione del
destinatario. 
This e-mail is intended only for the person or entity to which is addressed.
It may contain information that is privileged, proprietary, confidential,
attorney work product or otherwise exempted from disclosure under applicable
law. Copying, dissemination or use of this e-mail or the information herein
by anyone other than the intended recipient is prohibited.





-------------------------------------------------------
This SF.Net email is sponsored by:
Power Architecture Resource Center: Free content, downloads, discussions,
and more. http://solutions.newsforge.com/ibmarch.tmpl
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to