Hi,

I've a weird rendering problem in my application. Take a look at the following two pics!

The first one shows the correct view: http://www.uni-koblenz.de/ ~crieder/bilder/screen0001.jpg

and here you can see the big sail is rendered before the small one: http://www.uni-koblenz.de/~crieder/bilder/screen0000.jpg

This effect depends on the angel of view and the orientation of the two sails. It doesn't matter wether the textures are transparent or not. But if I assign an simple material, the rendering is correct.

Does anybody have an idea what the problem is about?

greets,
Christian



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